New map format
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- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
First off, i'd like to say great job with the new format.
The terrain (especially metal maps) will definitely benefit greatly with it.
And a question or two. That terrain tex mufdvr222 posted on page 8 there seems to be a normal map; is it? I'd be interested to know if units can benefit from spec and normal maps as well.
The terrain (especially metal maps) will definitely benefit greatly with it.
And a question or two. That terrain tex mufdvr222 posted on page 8 there seems to be a normal map; is it? I'd be interested to know if units can benefit from spec and normal maps as well.

uhm, I've got some rendering matters with the shining MetalHeck
When in OTA camera mod, the terrain does not show properly, like this
When switching to a different camera mod, spring crashes and says this :
I have a nvidia geforce fx 5200 with latest drivers by the way ..
hope this helps
edit: oh actually it appears to do that with all sm3 maps
(it did not earlier)
When in OTA camera mod, the terrain does not show properly, like this
When switching to a different camera mod, spring crashes and says this :
Code: Select all
spring: rts/Map/SM3/terrain/Terrain.cpp:461: void terrain::Terrain::Update(): Assertion `camera->pos.x == 0.0f || frustum.IsPointVisible (camera->pos + camera->front * 20)==Frustum::Inside' failed.
Aborted
I have a nvidia geforce fx 5200 with latest drivers by the way ..
hope this helps
edit: oh actually it appears to do that with all sm3 maps
(it did not earlier)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
hm i have the 8762 in fact, that's the latest for linuxAF wrote:fx 5200 + nvidia 91.xx drivers + spring == bad idea
try an 8x.xx series driver.
And most 3d apps are working fines, there's only some troubles in spring with advanced graphics such as shadows and dynawater, which I can understand are not supported by a fairly old card like this one
I did not search a lot but apparently they are not supporing linuxjust get your drivers from guru3d.com, guru3d hacks the drivers so that they support all or at least most, nvidia cards.
well i forgot to mention that ..
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
In fact it's not entirely a linux issue
The map is also badly displayed (black frames everywhere), however the camera can be switched (however I may not have tested with the same version ..)
I'm not sure whether dynawater is working or not, I did not notice any wave anyway. But shadows are. (both were tested on a smf map)
Windows NVIDIA drivers are 81.95.
The map is also badly displayed (black frames everywhere), however the camera can be switched (however I may not have tested with the same version ..)
I'm not sure whether dynawater is working or not, I did not notice any wave anyway. But shadows are. (both were tested on a smf map)
Windows NVIDIA drivers are 81.95.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
i have fx 5600 and no problems either...Forboding Angel wrote:I also forgot to mention, that fx cards have a history of not agreeing with spring.
S27 is a good person to ask about that.
For the life of me I can't figure out why. One of my biggest barriers is the fact that I have an fx 5500 256 ddr and have never had any trouble with spring.