New map format - Page 11

New map format

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

I get failed to build vertex shader when i try to load a map.. same error as tobi had a while back. Ive got a 7800 GTX with 84.xx drivers (91.31 causes horrible lag for me, like 7 FPS)
mufdvr222
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Post by mufdvr222 »

Turn off shaders in "settings", but then you won`t get any bump mapping.
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Comp1337
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Post by Comp1337 »

yeah i know of that, but i want to see the shinyness >_<
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jcnossen
Former Engine Dev
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Post by jcnossen »

Tobi had that error because he had old shaders... Did you install all files in the zip? There have to be terrain*Shader.glsl files in spring\shaders\
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Cabbage
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Post by Cabbage »

comp1337, check out the duel-core thread in the help forum - it's sorted my problems out, i can use the latest drivers just fine now.
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Wolf-In-Exile
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Post by Wolf-In-Exile »

First off, i'd like to say great job with the new format.

The terrain (especially metal maps) will definitely benefit greatly with it.

And a question or two. That terrain tex mufdvr222 posted on page 8 there seems to be a normal map; is it? I'd be interested to know if units can benefit from spec and normal maps as well. :-)
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jcnossen
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Post by jcnossen »

Sure, but that's a completely different part of spring, so unit rendering code has to be changed for that. I imagine we'll have something like that in the future though.
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Icebird
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Post by Icebird »

uhm, I've got some rendering matters with the shining MetalHeck

When in OTA camera mod, the terrain does not show properly, like this


When switching to a different camera mod, spring crashes and says this :

Code: Select all

spring: rts/Map/SM3/terrain/Terrain.cpp:461: void terrain::Terrain::Update(): Assertion `camera->pos.x == 0.0f || frustum.IsPointVisible (camera->pos + camera->front * 20)==Frustum::Inside' failed.
Aborted

I have a nvidia geforce fx 5200 with latest drivers by the way ..
hope this helps


edit: oh actually it appears to do that with all sm3 maps
(it did not earlier)
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AF
AI Developer
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Post by AF »

fx 5200 + nvidia 91.xx drivers + spring == bad idea

try an 8x.xx series driver.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

just get your drivers from guru3d.com, guru3d hacks the drivers so that they support all or at least most, nvidia cards.
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Icebird
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Post by Icebird »

AF wrote:fx 5200 + nvidia 91.xx drivers + spring == bad idea

try an 8x.xx series driver.
hm i have the 8762 in fact, that's the latest for linux
And most 3d apps are working fines, there's only some troubles in spring with advanced graphics such as shadows and dynawater, which I can understand are not supported by a fairly old card like this one

just get your drivers from guru3d.com, guru3d hacks the drivers so that they support all or at least most, nvidia cards.
I did not search a lot but apparently they are not supporing linux

well i forgot to mention that ..
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Forboding Angel
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Post by Forboding Angel »

you neglected to mention that you were using linux
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Icebird
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Post by Icebird »

In fact it's not entirely a linux issue
The map is also badly displayed (black frames everywhere), however the camera can be switched (however I may not have tested with the same version ..)


I'm not sure whether dynawater is working or not, I did not notice any wave anyway. But shadows are. (both were tested on a smf map)

Windows NVIDIA drivers are 81.95.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

I also forgot to mention, that fx cards have a history of not agreeing with spring.

S27 is a good person to ask about that.

For the life of me I can't figure out why. One of my biggest barriers is the fact that I have an fx 5500 256 ddr and have never had any trouble with spring.
hawkki
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Post by hawkki »

Forboding Angel wrote:I also forgot to mention, that fx cards have a history of not agreeing with spring.

S27 is a good person to ask about that.

For the life of me I can't figure out why. One of my biggest barriers is the fact that I have an fx 5500 256 ddr and have never had any trouble with spring.
i have fx 5600 and no problems either...
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AF
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Post by AF »

fx 5200 ultra, and no issues
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centurion-1
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Post by centurion-1 »

Umm... so.. Bump!
Whats up with this format?
imbaczek
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Post by imbaczek »

On my 6600GT metal map (in f4 mode) is z-fighting with terrain. It's been like that since the first unofficial release of 0.73. Guess it's still in beta.
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LOrDo
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Post by LOrDo »

:roll:
Go ask JCnossen. :lol:
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Comp1337
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Post by Comp1337 »

imbaczek wrote:On my 6600GT metal map (in f4 mode) is z-fighting with terrain. It's been like that since the first unofficial release of 0.73. Guess it's still in beta.
its like that on all my overlays too. Wasnt like that in the beginning tho.
Also, i have a 7800 GTX if that helps in any way.
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