ROAM terrain rendering, help us make spring much faster! - Page 11

ROAM terrain rendering, help us make spring much faster!

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: ROAM terrain rendering, help us make spring much faster!

Post by AF »

Are we looking at this being in v84 or v85?
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: ROAM terrain rendering, help us make spring much faster!

Post by jK »

was discussed in a meeting
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: ROAM terrain rendering, help us make spring much faster!

Post by AF »

I saw, and it was to be in 0.84, but now that 0.83 is out and people are talking of an iminent 0.84 to fix issues?
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: ROAM terrain rendering, help us make spring much faster!

Post by hoijui »

if there is a new release, look at changelog, and you will know if it is in there. why do you care what version number the release wil have that this is gonna be in? makes no sense.
also, you got all the version numbers wrong again.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: ROAM terrain rendering, help us make spring much faster!

Post by AF »

Not really, I just ommitted the pointless .0.

If there's to be a v84 and ROAM isn't ready then that means it's going to be in v85, and we will have to wait longer.

Desirable feature is desirable, the version number itself is irrelevant, I only mention 84 and 85 because 83 + 1 == 84, and 83 + 2 = 85
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: ROAM terrain rendering, help us make spring much faster!

Post by KaiserJ »

83 is a prime number, 84 is not. you guys are making my autism flare up something fierce!
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