Balanced Annihilation V6.96 - Page 11

Balanced Annihilation V6.96

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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

CarRepairer wrote:
JAZCASH wrote:A personal favorite of mine is the Construction Spider <3
Tech Wars doesn't exist.
http://www.filedropper.com/techwars093

Stop pissing in my river.
MATAS
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Re: Balanced Annihilation V6.96

Post by MATAS »

YokoZar wrote:
  • No two units should have the same role
why? it gives more options, and more fun of playing. btw its impossible to make 2 same units, every unit is different. They can be similar but in BA there are similar things too, like two LLT's and Double LLT... it's almost the same but it is
YokoZar wrote:
We already have t3 super units for both sides (krogoth and bantha). We already have assault units at each tier.
problem is: t3 arm suxxxxxxxxxxxxxxxxxxxxx, Thor instead of bantha is good idea to balance both sides.

YokoZar wrote:
If you really really want a new unit you'll have to do better at describing the role it will fulfill rather than just talking about how cool it is, which is all those descriptions do.
I;m repeating:

I'm not author of thease descriptions, it's from official TA page



Ok.... never mind..... i see i wont convince TheFatControler to my idea, it's his mod so he's boss. If you dont want, case is closed
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Day
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Re: Balanced Annihilation V6.96

Post by Day »

Objection!
YokoZar
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Re: Balanced Annihilation V6.96

Post by YokoZar »

MATAS wrote:
YokoZar wrote:
  • No two units should have the same role
why? it gives more options, and more fun of playing. btw its impossible to make 2 same units, every unit is different. They can be similar but in BA there are similar things too, like two LLT's and Double LLT... it's almost the same but it is
If two units have the same role, one is usually better than the other and so you essentially have a worthless unit. Adding redundancy like that hurts the game rather than helps - it essentially requires the player to know a whole lot of secret knowledge so he doesn't build underpowered units on accident.

When units are balanced for their roles, you can instead think "what role do I need to fulfill" and know you're picking the right unit with fairly good confidence.

Also, it's interesting you note the LLT vs double LLT, because that's one of the closest cases of redundancy there is in the game. It didn't seem right to give the core commander the double LLT, so he gets the single llt, but for t1 constructors the double llt has a different role - it acts as a slightly more hardened anti-swarm unit. This is why it got buffed a bit when just building two LLT next to eachother was in many cases better (it may need a slightly further buff)
YokoZar wrote:
We already have t3 super units for both sides (krogoth and bantha). We already have assault units at each tier.
problem is: t3 arm suxxxxxxxxxxxxxxxxxxxxx, Thor instead of bantha is good idea to balance both sides.
t3 arm has received huge buffs in the past two releases exactly for this reason. What role do you see the bantha playing if we introduce an even bigger superunit?
YokoZar wrote:
If you really really want a new unit you'll have to do better at describing the role it will fulfill rather than just talking about how cool it is, which is all those descriptions do.
I;m repeating:

I'm not author of thease descriptions, it's from official TA page



Ok.... never mind..... i see i wont convince TheFatControler to my idea, it's his mod so he's boss. If you dont want, case is closed
No need for red text, I know you're copy/pasting. But you're still providing us the descriptions and arguing for why they should be included -- that makes you responsible for providing (or copy/pasting) a compelling reason to include them.
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JohannesH
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Re: Balanced Annihilation V6.96

Post by JohannesH »

Wasnt bantha nerfed actually? To smaller selfd.
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ginekolog
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Re: Balanced Annihilation V6.96

Post by ginekolog »

JohannesH wrote:Wasnt bantha nerfed actually? To smaller selfd.
Bantha also got speed and amphib so its good unit now.
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CCBlackmilk
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Re: Balanced Annihilation V6.96

Post by CCBlackmilk »

THE DESCRIPTION DESCRIBED THE ROLES

However, these roles have been used in many other scenarios and are therefore, not needed, but, I'm really interested in those machine gun units.

I've always loved machine gun warfare in any RTS game, always seemed to make the game much more lively :)
YokoZar
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Re: Balanced Annihilation V6.96

Post by YokoZar »

CCBlackmilk wrote:THE DESCRIPTION DESCRIBED THE ROLES

However, these roles have been used in many other scenarios and are therefore, not needed, but, I'm really interested in those machine gun units.

I've always loved machine gun warfare in any RTS game, always seemed to make the game much more lively :)
I will admit there's something kind of cool about the rapid fire lasers you see in t1 CA.

BA only gets something machine-gun like when you produce razorbacks, which is one reason why they're so fun and unique.
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JohannesH
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Re: Balanced Annihilation V6.96

Post by JohannesH »

Flash peewee brawler banshee are not machine gun?
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

Two things I think should be addressed:

1: When units exit their lab, they shouldn't turn to the left or w/e and do a wigly movement to get out of the lab. They should just move in a straight line out. I'm pretty sure this wastes a valuable second every time a unit is made.

2: Units aren't as aware as they used to be. Please make my units see enemy units straight away and shoot at them as soon as they are in LOS and LOF.
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zwzsg
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Re: Balanced Annihilation V6.96

Post by zwzsg »

MATAS wrote:btw, i wasnt author of thease descriptions, it was just quoting from official TA page (planettotalannihilation)
MATAS wrote: I;m repeating:

I'm not author of thease descriptions, it's from official TA page
Planet Annihilation is not the official TA website.

These units are not official TA units. They are third party units. Fan made units. Made by an amateur modder. What I want to say, is that they're not any more official than BA. Actually, maybe even less, because BA underwent extensive multiplayer playtesting, while those units were made by some bored nerd, without any field testing, just with the desire of making his own creation the biggest baddest most bettarer unit ever.
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CarRepairer
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Re: Balanced Annihilation V6.96

Post by CarRepairer »

JAZCASH wrote:1: When units exit their lab, they shouldn't turn to the left or w/e and do a wigly movement to get out of the lab. They should just move in a straight line out. I'm pretty sure this wastes a valuable second every time a unit is made.
I made a widget that does this but you wouldn't be interested.
MATAS
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Re: Balanced Annihilation V6.96

Post by MATAS »

zwzsg wrote:
Made by an amateur modder. What I want to say, is that they're not any more official than BA. Actually, maybe even less, because BA underwent extensive multiplayer playtesting, while those units were made by some bored nerd, without any field testing, just with the desire of making his own creation the biggest baddest most bettarer unit ever.
lol, rotfl, lmao :shock:

i see y never ever played previous total annihilation and y do know who Malcolm Lim is. This guys designed more than half units ever made in ota. The work of this mode was stoped in 2004 but in previous it was frequently updated and a lot of people from all over the world were playing JUST EXACTLY this mod.... Find changelogs

I'm not exactly sure but some units from BA was taken from OTA just from TAUCP 2.3 mod, thease units were designed by Malcolm Lim, the guy y say "bored nerd".....

Besides he designed all hovercraft structures which BA players use every day :|

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Last edited by MATAS on 12 Aug 2009, 20:49, edited 2 times in total.
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zwzsg
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Re: Balanced Annihilation V6.96

Post by zwzsg »

Still not official OTA units. :wink:
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

CarRepairer wrote:
JAZCASH wrote:1: When units exit their lab, they shouldn't turn to the left or w/e and do a wigly movement to get out of the lab. They should just move in a straight line out. I'm pretty sure this wastes a valuable second every time a unit is made.
I made a widget that does this but you wouldn't be interested.
You can totally piss in my river if you want too.
MATAS
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Re: Balanced Annihilation V6.96

Post by MATAS »

Yes not official

By the way y described Malcolm Lim shocked me...
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CarRepairer
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Re: Balanced Annihilation V6.96

Post by CarRepairer »

JAZCASH wrote:
CarRepairer wrote:
JAZCASH wrote:1: When units exit their lab, they shouldn't turn to the left or w/e and do a wigly movement to get out of the lab. They should just move in a straight line out. I'm pretty sure this wastes a valuable second every time a unit is made.
I made a widget that does this but you wouldn't be interested.
You can totally piss in my river if you want too.
I'll release it on the lua forum tonight. I made it for CA right when CA changed in a way that the widget wasn't necessary anymore (units are now shoved out the factory forcefully). Great timing.
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1v0ry_k1ng
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Re: Balanced Annihilation V6.96

Post by 1v0ry_k1ng »

bump4 ak/pw mass increase + ecost/bt reduction
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

1v0ry_k1ng wrote:bump4 ak/pw mass increase + ecost/bt reduction
Shutup.
pintle
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Re: Balanced Annihilation V6.96

Post by pintle »

JAZCASH wrote:
1v0ry_k1ng wrote:bump4 ak/pw mass increase + ecost/bt reduction
Shutup.
Yeah stop bringing legitimate balance discussion into this IK, we need more noob flaming!
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