MR.D wrote:Alot of the death explosions from light units really don't need to be there, especially the T1 structures smaller than HLT such as LLT, wind, solar, and all the things that raiders would be able to hit, scouts/raiders and light vehicles included.
Nah, chainexploding windmills is my hobby.
Have you thought about that when something spins very fast it will create much more damage when it breaks, than a unit which is still while breaking up?
Learn to space your windmills...
MR.D wrote:What it could use is no more self damage from the splash area that its weapon creates.
If the Leveler didn't take so much damage from its own fire, you wouldn't be able to kill it by ramming Gators or Flash into it, and same can be said about any high impulse weapon. (Goliath, Fatboy, Banisher, Janus)
FFS. Now how i can kill a bunch of levelers then? they would kill any unit which range is lower than the leveler.
IMO levelers are used as a defense to prevent flash spam etc. So its already too hard to kill line of levelers with spam, and you want to make it even harder -.-