P.U.R.E. 0.8 RC3 - Page 11

P.U.R.E. 0.8 RC3

WolfeGames and projects headed by Argh.

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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: P.U.R.E. 0.8 RC2

Post by LordLemmi »

Omg i like the video too and to all voice-racism .... make it better ;)
I like the voice and can´t do a better job. Great work as always ! :)
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: P.U.R.E. 0.8 RC2

Post by Cremuss »

I don't want to be an ass... but I don't have flash installed and don't want to install it. Any chance for me to view this video without being an adobe's slave ? :-)
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

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Guessmyname
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Re: P.U.R.E. 0.8 RC2

Post by Guessmyname »

Personally, I think the narration is brilliant!
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: P.U.R.E. 0.8 RC2

Post by Neddie »

I've been having illness after illness for about three months, I'm sorry, Argh. I simply couldn't produce the voice clips.
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: P.U.R.E. 0.8 RC2

Post by Noruas »

Ossim, i lolled. I liked it when he was describing what P.U.R.E stood for.
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Cremuss
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Re: P.U.R.E. 0.8 RC2

Post by Cremuss »

Thx for the link Argh =)

Great great, I liked it :)

Music sounds goods, camera movements were nice and sweet battle :)
But, all Spring video I've seen were about battle, boum effects and units firing. I'd like to see gameplay video, with UI and construction process, units preparing for the battle, with something like this : "oh, my outpost has detected air enemy units coming. I'm gonna build great anti air defense quickly, and you'll see the enemy units be destroyed !"
It's pretty stupid but It's pretty amazing when it's nicely done :)
When a guy which never heard anything about Spring watch video like this, he is wondering how the game is played, so it could be great to add gameplay movies with UI :)

Anyway, I didn't follow you during the PURE developpement because I'm pretty new in spring community, but it's great job :]
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Gota
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Re: P.U.R.E. 0.8 RC2

Post by Gota »

Is there any chance ull uplaod pure to a different website?
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Argh
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Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.8 RC2

Post by Argh »

Er... it's on mine, it's on ModDB, it's been mirrored on Gamershell and other places... wtf are you talking about?
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Gota
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Re: P.U.R.E. 0.8 RC2

Post by Gota »

I couldnt downlaod it from any of the 2 mirrors in moddb.
Luckily i attempeted to downlaod form wolfegames again and it worked now.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

I've been having illness after illness for about three months, I'm sorry, Argh. I simply couldn't produce the voice clips.
Meh, I know Neddie, it's fine.

I'm just griping, I had to record new voices for the characters with a digital camera making "films" last night, because I don't have a microphone and it was the only way to record any voices. My logistical situation sucks, basically- I'm totally not equipped to do pro-quality vocal stuff, nor is my voice exactly Hollywood, and I don't have the equipment to do it right. It'll just have to do.

I'm finishing a box-art right now, so that it'll be done before work begins in Europe for the Germans and that guy in Portugal, and since I haven't heard from Pxtl yet, I'll go ahead and integrate his front-end into the beast and see what can be done (note, Pxtl, if you have time and get me a way to do a prettier front end by tomorrow afternoon or so, I can still use it).
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Yay, packshot is done:

Image

Now I just have to go finish dealing with the voice-overs, and then I'm going to get some sleep. By tomorrow night, I have to finish up RC3, so it's going to become a rather-grim race against time :P
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Hoi
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Re: P.U.R.E. 0.8 RC2

Post by Hoi »

Argh wrote:Um, we don't have any "pros", Hoi. They cost money, remember?

Heck, none of the people who volunteered to give me voices for units even did anything, even after I wrote up a complete script for them. We're basically just going to have to do what we can- it's not an ideal world, it's just what we can do.
I mean people who speak english as their first language.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Er, well... even then, it's not that easy. People with good, non-lame-sounding speaking voices who read well and have good skills aren't easily found, unfortunately.

Some guy posted on ModDB that he was doing something like this... maybe I should advertise there, find people who do it regularly enough that they'd be good at it. It's not like we need giant amounts of people's time- a "take" for a typical unit's acks would be about 30 seconds or so... so it's not like some RPG project or whatever, it'd be pretty trivial for somebody with the right skills. I'll see about that... later.

[EDIT]

What is broken, balance-wise, with RC2? Anybody have some final thoughts on that? I can't fix every last finicky thing, I won't have time tomorrow night, but I'd like to fix any major issues.

For example, did I nerf the Heavy Mech enough, or no?
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Noruas
XTA Developer
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Re: P.U.R.E. 0.8 RC2

Post by Noruas »

How was this constructive?
Last edited by Noruas on 23 Sep 2008, 08:20, edited 5 times in total.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.8 RC2

Post by Argh »

I hate to put it this way, but that wasn't terribly funny, or constructive. Do you have something useful to say about the gameplay or balance?

Sigh. Please, don't post here, if all you can do is play with that link, instead of doing something constructive.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: P.U.R.E. 0.8 RC2

Post by AF »

Private messages sent to you usually just mean you dissmiss things as insignificant or deny they're actually there if you don't like them.

Since flouting what i said in ym original blog post is quite widespread and not just in this video I posted publicly. This also has the added benefit that it forces you to respond (oddly enough only you most people wouldn't be bothered).

Either way P.U.R.E is going to be parodied at some point and attempts to control it wont work.
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: P.U.R.E. 0.8 RC2

Post by panzeriv2 »

Do a gameplay demo, like the one on the RA3 site
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AF
AI Developer
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Re: P.U.R.E. 0.8 RC2

Post by AF »

linky?
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: P.U.R.E. 0.8 RC2

Post by panzeriv2 »

redalert3.com, then go to media?
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