Sovereignty of Units, or when Dgunning allies is acceptable. - Page 11

Sovereignty of Units, or when Dgunning allies is acceptable.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Sovereignty of Units, or when Dgunning allies is acceptable.

Post by Teutooni »

I think I learned AA/BA pretty fast. Me and 3 RL friends started playing AA at the same time ([EVO], anyone?). We were always on the same side, playing mostly equal opponents. After each match we discussed what went wrong and what worked fine, sometimes watching the replay.

We could encourage newbs to form mini clans and play together and discuss the games. Dunno if anyone would be intrested...
El Capitano
Posts: 156
Joined: 13 Oct 2006, 10:48

Re: Sovereignty of Units, or when Dgunning allies is acceptable.

Post by El Capitano »

The number of people with high ranks yet lack a basic understanding of the game shows the problem is far beyond that of noobs. Some people are just shit and hamper the other players on their team, but it's un-PC to point that out.
Scratch
Posts: 191
Joined: 08 Aug 2006, 11:25

Re: Sovereignty of Units, or when Dgunning allies is acceptable.

Post by Scratch »

I think players expect spring to be like an off the shelf piece of sofware designed for the noob to pick up, go online, and have fun. I don't think any noobs having fun getting rolled. However if someone made a fun single player campaign and built the client to default to the campaign instead of confusing the player with 'Spring' and 'TASClient' then our community would reach new heights of skill in the average player.
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[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: Sovereignty of Units, or when Dgunning allies is acceptable.

Post by [TS]Lollocide »

Scratch wrote:I think players expect spring to be like an off the shelf piece of sofware designed for the noob to pick up, go online, and have fun. I don't think any noobs having fun getting rolled. However if someone made a fun single player campaign and built the client to default to the campaign instead of confusing the player with 'Spring' and 'TASClient' then our community would reach new heights of skill in the average player.
You mean 'Off-the-shelf' skills that are no use outside of AI battles.

I've noticed with way too many players, they play with an AI who doesn't attack for the first 20 minutes so they freely ignore the ENTIRE battle for 20 minutes. Playing AI doesn't increase anybody's multiplayer skill, all it does is teach people poor teamwork and a series of strageties that only work against either really dumbass players or the AI.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Sovereignty of Units, or when Dgunning allies is acceptable.

Post by Acidd_UK »

It at least teached them the tech trees, which units do what, how to get metal / energy, when to build solar and when to build wind, what a geospot is, etc etc. Playing a single player campaign surely doesn't make you an 1337zomghax nukerusher, but at least it gives you a grounding in the game.

Anyone who played OTA had this advantage, so I think we should provide the same opportunity for new spring players, if only to keep them in the community for more than the 1 game they play before they're harassed/abused heavily for not knowing their leveller from their licho.
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