
Complete Annihilation News
Moderator: Content Developer
That only happens if you rotate the building, 'cos you can't get in 100% correct unit space atm (there is an issue with planes too). So it have to wait for the next spring releaseCabbage wrote:The LUPS effect thing for the castro lvl 1 shield whatsitmajiggythingie is way off center (of the black bally bit)

Custom formations
How exactly does custom formations work? Do I [m] move command and then drag mouse (left button)? If someone could walk me through every minute step, I would appreciate it!! Thanks.
Here are some of the recent updates:

Machio made us a new series of loadscreens!

CA has a new unit icon set.

CA has many new FX, including ones made by shaders, a CA exclusive, as far as I know.

The Egg is a flame tank that can retreat in a hardened shell. It can't shoot in shell mode.

The Panther is back as a raider that paralyzes and runs past defense, after which it proceeds to level the economic structures.

Units hit by flamethrowers are set on fire and lose health over time.

Machio made us a new series of loadscreens!

CA has a new unit icon set.

CA has many new FX, including ones made by shaders, a CA exclusive, as far as I know.

The Egg is a flame tank that can retreat in a hardened shell. It can't shoot in shell mode.

The Panther is back as a raider that paralyzes and runs past defense, after which it proceeds to level the economic structures.

Units hit by flamethrowers are set on fire and lose health over time.
- the-middleman
- Posts: 190
- Joined: 24 Jul 2007, 12:18
I like this mod. Kbots not sucking is nice. But...
Realising i'm not the first to say this, having to update every time you want to play is incredibly annoying, and probably quite off putting to all but the hardcore.
Can't you guys just work out a simple system such as "ok next revision we do this, this, this and this" then do it all at once, instead of insignificant revisions hourly.
Whine over
Realising i'm not the first to say this, having to update every time you want to play is incredibly annoying, and probably quite off putting to all but the hardcore.
Can't you guys just work out a simple system such as "ok next revision we do this, this, this and this" then do it all at once, instead of insignificant revisions hourly.
Whine over

For something like TD, it would at least need to show something though. My thoughts are that if the burning can be done via lua with less cpu impact I could spend some time tweaking the effect and we could both use it. I don't mind ripping out all that code I typed. I would rather use what is better for the players and since TD is going to be tossed out I would rather not give people the lesser code to use.
Maybe we should continue this in *that place*
Maybe we should continue this in *that place*