shivering effect - Page 2

shivering effect

Requests for features in the spring code.

Moderator: Moderators

bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

For the earthquake feature, I'm on the "togglable" side. Let whoever wants the effect have it (and potentially losing the game for not being able to control his units properly) while not affecting others who don't want the distraction. One may make nice videos if the replays have earthquake effect.
However, I do agree that this feature is of low priority.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I wouldnt mind the screen vibrating slightly during massive explosions, I think it would be pretty cool. It would be somthing you'd only use for nuke sized blasts though, OTA screen shake was a bit overdone
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

bwansy wrote:For the earthquake feature, I'm on the "togglable" side. Let whoever wants the effect have it (and potentially losing the game for not being able to control his units properly) while not affecting others who don't want the distraction. One may make nice videos if the replays have earthquake effect.
However, I do agree that this feature is of low priority.
Mod side yes, user side no. Actually the user shouldn't be able to disable any features.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Like /info, /clock, /shadows, /water, etc... ?
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

ok

Post by DZHIBRISH »

so any voluteers?how long could it take.. i dk...i played supcom..
the screen shakes but it doesnt interfere with the game..
any of u?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

trepan wrote:Like /info, /clock, /shadows, /water, etc... ?
lol no :P
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