LOLKDR_11k wrote:Call it Nixa's Balanced Annihilation, so we can watch NBA games in the lobby.
AA 3.1 (Classic)
Moderator: Moderators
I love this mod alot, loads of fun :D
Some feedback (based on 3.1):
-Pleeease bring back the Firestorm (more health, AoE and damage then dragon's maw) and the nuclear mines (land and sea), they rocked :D
-Maybe bring back Core's Blackdawn too? (Not with flak resistance, maybe with something special like extremely good anti-missile flares or so...)
-Maverick has only 110 health instead of 1100
-Bantha and Juggernaut can't break walls, maybe they should since Krogtaars can too (or maybe Krogtaars shouldn't, not sure)
-The Aegis' emp seems a little weak, it can't stun bulldogs and needs 3 shots to clear a line of dragonteeth, AoE seems a little small too (but might have been the low damage)
-Marauders, Penetrators, both heavy amphib tanks, Intruders and Cans can't run over dragonteeth, maybe they should (Marauder is t3 and Shiva can too, Banisher can as well...not sure if Cans should be able to do it though)
-Maybe Liches could use a little more range or flight altitude, i saw them fly against stuff when attacking for a few times (might just have been some random oddity though)
-Not sure yet if i like Liches/Krows being built in the gantry now, though their new power might sure justify this...but i definitely like their new strength :D
-I forgot to test if the Bladewings attack behavior and the lightning guns' inaccuracy were fixed, i hope so because i love the buffed Zeuses :D
-Maybe the Orcone could use a 5000-10000 health buff to be a little closer to the Krogoth stat-wise? Not sure though...
Some feedback (based on 3.1):
-Pleeease bring back the Firestorm (more health, AoE and damage then dragon's maw) and the nuclear mines (land and sea), they rocked :D
-Maybe bring back Core's Blackdawn too? (Not with flak resistance, maybe with something special like extremely good anti-missile flares or so...)
-Maverick has only 110 health instead of 1100
-Bantha and Juggernaut can't break walls, maybe they should since Krogtaars can too (or maybe Krogtaars shouldn't, not sure)
-The Aegis' emp seems a little weak, it can't stun bulldogs and needs 3 shots to clear a line of dragonteeth, AoE seems a little small too (but might have been the low damage)
-Marauders, Penetrators, both heavy amphib tanks, Intruders and Cans can't run over dragonteeth, maybe they should (Marauder is t3 and Shiva can too, Banisher can as well...not sure if Cans should be able to do it though)
-Maybe Liches could use a little more range or flight altitude, i saw them fly against stuff when attacking for a few times (might just have been some random oddity though)
-Not sure yet if i like Liches/Krows being built in the gantry now, though their new power might sure justify this...but i definitely like their new strength :D
-I forgot to test if the Bladewings attack behavior and the lightning guns' inaccuracy were fixed, i hope so because i love the buffed Zeuses :D
-Maybe the Orcone could use a 5000-10000 health buff to be a little closer to the Krogoth stat-wise? Not sure though...
BAH!
should read forums more... so nba games eh
Anyway since i suck real bad, i didn't read these forums for 3.2 I forgot to:
increase the mav hp (Nixa made typo
)
actually tbh i just released 3.2 to add in quantums FX without paying much attention to anything else... because i was going to stop making this mod after this release coz no1 plays it
however if i get enuff encouragment i might continue... if ppl start playing it
should read forums more... so nba games eh
Anyway since i suck real bad, i didn't read these forums for 3.2 I forgot to:
increase the mav hp (Nixa made typo
actually tbh i just released 3.2 to add in quantums FX without paying much attention to anything else... because i was going to stop making this mod after this release coz no1 plays it
however if i get enuff encouragment i might continue... if ppl start playing it
