M4A4 Sherman
Moderators: MR.D, Moderators
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
It's ok, but it needs a lot more work to really get to the level it should be. Here's my critique:
1. Preshading is fairly weak. Make more of an attempt to fool the eye into thinking it's seeing depth where it's not.
2. Contrast in general needs to be higher. It's going to be a green blob at a distance.
3. That shade of green is entirely wrong and does not match the photographic references. Get some modern photos of these tanks and the green used- your green is entirely too light. That Grayhound is a good example. Photoshop/GIMP have eyedropper tools for a reason
4. It needs proper dirt for all surfaces, but especially the road gear and anything below or behind the tracks (tanks driving on anything but a totally pristine highway are filthy within minutes, and in WWII they were very frequently on lousy roads or going cross-country). Take care to reference shots from the war- you'll see very distinctive patterns of mud spattering. Plus you have smoke stains on the upper surfaces from the diesels and if the MG or main gun have fired. And to have the really authentic look (not the, "I just rolled off an assembly line in Detroit" look) it needs kill-stripes on the barrels, a jaunty saying on the turret, and maybe a company marker on the side. It just looks too much like a toy in a train set right now, not a real tank from a real war.
5. Lastly, it needs a very low level of reflectivity (<6 G) so that the paint has a sheen and picks up the sunlight source (totally flat-shaded looks very "this game was made in 2001") and about 32-48 values for metal parts that aren't deliberately shiny. This will cause some bad specular highlights in some views and look plastic, but 90% of the time it will look far more realistic. Spring can't do really realistic Phong stuff, so that's about as good as it's going to get, though. Look at that Grayhound photo, though- while it's very light and diffuse, there's definately some reflection of the sun (and for that matter, everything else, but we mainly see the sun).
1. Preshading is fairly weak. Make more of an attempt to fool the eye into thinking it's seeing depth where it's not.
2. Contrast in general needs to be higher. It's going to be a green blob at a distance.
3. That shade of green is entirely wrong and does not match the photographic references. Get some modern photos of these tanks and the green used- your green is entirely too light. That Grayhound is a good example. Photoshop/GIMP have eyedropper tools for a reason

4. It needs proper dirt for all surfaces, but especially the road gear and anything below or behind the tracks (tanks driving on anything but a totally pristine highway are filthy within minutes, and in WWII they were very frequently on lousy roads or going cross-country). Take care to reference shots from the war- you'll see very distinctive patterns of mud spattering. Plus you have smoke stains on the upper surfaces from the diesels and if the MG or main gun have fired. And to have the really authentic look (not the, "I just rolled off an assembly line in Detroit" look) it needs kill-stripes on the barrels, a jaunty saying on the turret, and maybe a company marker on the side. It just looks too much like a toy in a train set right now, not a real tank from a real war.
5. Lastly, it needs a very low level of reflectivity (<6 G) so that the paint has a sheen and picks up the sunlight source (totally flat-shaded looks very "this game was made in 2001") and about 32-48 values for metal parts that aren't deliberately shiny. This will cause some bad specular highlights in some views and look plastic, but 90% of the time it will look far more realistic. Spring can't do really realistic Phong stuff, so that's about as good as it's going to get, though. Look at that Grayhound photo, though- while it's very light and diffuse, there's definately some reflection of the sun (and for that matter, everything else, but we mainly see the sun).
How about you take time off *secret project* to give us a hand then, cos it ain't getting any better very quickly.Argh wrote:It's ok, but it needs a lot more work to really get to the level it should be. Here's my critique:
1. Preshading is fairly weak. Make more of an attempt to fool the eye into thinking it's seeing depth where it's not.
2. Contrast in general needs to be higher. It's going to be a green blob at a distance.
3. That shade of green is entirely wrong and does not match the photographic references. Get some modern photos of these tanks and the green used- your green is entirely too light. That Grayhound is a good example. Photoshop/GIMP have eyedropper tools for a reason
4. It needs proper dirt for all surfaces, but especially the road gear and anything below or behind the tracks (tanks driving on anything but a totally pristine highway are filthy within minutes, and in WWII they were very frequently on lousy roads or going cross-country). Take care to reference shots from the war- you'll see very distinctive patterns of mud spattering. Plus you have smoke stains on the upper surfaces from the diesels and if the MG or main gun have fired. And to have the really authentic look (not the, "I just rolled off an assembly line in Detroit" look) it needs kill-stripes on the barrels, a jaunty saying on the turret, and maybe a company marker on the side. It just looks too much like a toy in a train set right now, not a real tank from a real war.
5. Lastly, it needs a very low level of reflectivity (<6 G) so that the paint has a sheen and picks up the sunlight source (totally flat-shaded looks very "this game was made in 2001") and about 32-48 values for metal parts that aren't deliberately shiny. This will cause some bad specular highlights in some views and look plastic, but 90% of the time it will look far more realistic. Spring can't do really realistic Phong stuff, so that's about as good as it's going to get, though. Look at that Grayhound photo, though- while it's very light and diffuse, there's definately some reflection of the sun (and for that matter, everything else, but we mainly see the sun).

-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25