Digital Siege
Moderator: Content Developer
Thanks but... I wanna do the whole map myself... and that includes the texture...smoth wrote:What is the size of the image for the map texture? Can you fire me the heightfeild and that information. I am not making any promises on a delivery date but I may have an iteresting solution for you.

You gotta play more tangerine/delta siege/small supreme V2/altore divided!Comp1337 wrote:fixedmanored wrote: long and very boring games

- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
If we are going to have a large map for KP it needs to be more diverse than this. This is far to linear, and as many have said it's too choke-point-y for something like KP. One large map were KP works well is Mars. There are only 6 geovents which helps stop this spam mod from becoming too spammy and will encourage a lot of conflict over key areas to get the little extra output, perfect for 1v1 or 4-6 player FFA. Also, there a number of dynamic routes options to take to avoid the enemy and get behind to their kernel or socket, which makes very interesting gameplay with bluffs and tactical unit movement. If someone were to make a Mars type map for KP it would be godly.
Lastly, I think people need to avoid making team based KP maps as I don't believe teams are such a good idea in KP. KP seem to be much more of a FFA type mod that encourages smart individual use of unit movement IMO.
-Hellcom
Lastly, I think people need to avoid making team based KP maps as I don't believe teams are such a good idea in KP. KP seem to be much more of a FFA type mod that encourages smart individual use of unit movement IMO.
-Hellcom
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07