It's a little different from the modder's point of view, trust mepikn wrote:What stuck in my mind over anything else when I first played spring was the bombers. They display what is great about what they have created, true physics.

Moderator: Moderators
We hate the bombers because some times they fly in circles if they pass onto a hill, they bomb each other, they fly low to the ground to bomb, they drop two or more bombs based on fire rate etc not count, the bombs fall too slow... it goes on and on. They are really really cumbersome.PicassoCT wrote:To Balance Physic based Units - like bombers - you need to use HitPossibilitys in the Calculation. Poor Moders, they must hate Bombers...
Oo I use bombers to good effect almost every game... OoSwiftSpear wrote:The problem with bombers is lack of AI control on the modder's side more then lack of specific hit control. Actually it's a general problem for aircraft, it's just most noticeable with bombers because you can do virtually nothing with them unless it fits into an extremely narrow template.
I was talking about for modders... They don't have enough control over how a bomber behaves, it's a VERY restricting system on the mod side.LordMatt wrote:Oo I use bombers to good effect almost every game... OoSwiftSpear wrote:The problem with bombers is lack of AI control on the modder's side more then lack of specific hit control. Actually it's a general problem for aircraft, it's just most noticeable with bombers because you can do virtually nothing with them unless it fits into an extremely narrow template.