Unused Units - Page 2

Unused Units

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Rafal99
Posts: 162
Joined: 14 Jan 2006, 04:09

Post by Rafal99 »

Strategia wrote:RFLRPCs (Vulcans/Buzzsaws). Far, far more expensive than regular LRPCs and take an order of magnitude (!) longer to build. They require an enormous amount of energy to keep firing. They could be useful in some situations, but it's better to just spaem gollies or bulldogs, that way you use the same amount of resources but have invested them into mobile units that can attack anywhere they can reach and can actually evade stuff (like a nuke).
Vulcans/Buzzsaws = the only way to kill an anemy when he has too much AA, Annihilators, Berthas, Shields, Antinukes and is spamming moar gollies than you. :wink:
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

True..... but if you let it come that far A.) you've done something wrong and B.) you're dead anyway.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I depressingly realised today the majority of T2 units I have never ever used in a serious game. In my 350 hours of playing I have built T2 constructors in maybe 20 games.



T2 is just a waste of metal that could go to gators 8-D
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Ishach wrote:T2 is just a waste of metal that could go to gators 8-D
Not so much, really. If you start out with Kbots, you can go for lvl2 and the Morty, which pwns.

Also, if you don't take the opportunity to go to tech2 and build fusions and moho MMs when you can afford to do so you haev phailed. 8)
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

I agree I rarely use t2 now that mavs aren't super OP. Sometimes I make bulldogs though.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Sherman DD's are generally unused.

Totally useful for maps with water though.


Say NO to modism, kids. :wink:
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

Strategia wrote:
RFLRPCs? Weasels? Gantry units? Targeting Facility? Commando? I'd love to play you. 8)
You think the targeting facility is a useless unit?? :shock:

I'd love to play you.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

hunterw wrote:
Strategia wrote:
RFLRPCs? Weasels? Gantry units? Targeting Facility? Commando? I'd love to play you. 8)
You think the targeting facility is a useless unit?? :shock:

I'd love to play you.
It's expensive, takes a long time to build, and I'd rather have 3 Berthas shelling the crap out of you than 2 Berthas with a targeting facility. :P (Games I'm in rarely last long enough for TF's to be actually useful - or at least I don't last long enough in them :P)
richw
Posts: 42
Joined: 24 Sep 2005, 17:54

Post by richw »

Targeting facilities seem to make the difference between random shots and reasonably accurate ones.

If you want to anoy the enemey and just shoot randomly into there base there a waste, if you want to pick out targets, TF is the way to go.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

it only changes how accurate radar spots are, so unless you're firing by radar instead of force fire, it has 0 use.
richw
Posts: 42
Joined: 24 Sep 2005, 17:54

Post by richw »

Thats what I thought, but I swear i've gained accuracy in the past from building one or two.

Maybe i'm a idiot and its just me :roll:
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

richw wrote:Maybe i'm a idiot and its just me :roll:
Must..... not.....

Aaah. Heck, in most games I'm in the only LRPCs get built by the enemy or my teammates, I can't remember the last time I actually built one..... and TFs are pretty useless for my standard tactic, which is basically "spaem gollies" (or, actually, "spaem AKs, Storms, Thuds and Morties". And I mean in sufficient numbers to take and dish out some heavy punishment). So not even any artillery (disregarding the Morties) or front-line mobile radar, as all I shoot is within my LOS anyway. AKs serve mostly as a cheap meatshield barrier to soak up damage that would otherwise have gone to my other units, Storms and Thuds for close-in (i.e. within HLT range) LOS, and Morties for actually blowing stuff up.

And don't presume to counter me with gunships, I usually build Crashers and Manticores too in the queue, but I don't send them out until I know I need them.
richw
Posts: 42
Joined: 24 Sep 2005, 17:54

Post by richw »

Strategia, your tactics dont sound the norm, which is good :-)
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Tactics vary greatly.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

targeting facilities are dirt cheap and don't take very long to build at all.

they turn radars from just a warning of where units roughly are in to basically the same as having LOS as far as units shooting them is concerned.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Yeah, but like I said, I'm more of a spaemspaemspaem lovely spaem player than an LRPC player anyway, so that makes it pretty much moot for me.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

well then, get about five snipers and a couple of targeting facilities and you'll see what i'm talking about 8)
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

You said you like morties strategia if i remember correctly? Well your morties have probably the worst LOS/Range ratio in the entire mod so unless you have constant LOS via other units scouting your morties will be extremely under effective - they are very accurate and have very small area of effect as far as I know. Thus, accurate radar targetting improves their performance an AWFUL LOT.

Targetting facilities would probably be a good investment if you want to use morties by radar targeting, considering their new costs since the discoveries in BA thread.

Personally I havnt made one in months, but I tend to do things differently anyway, so thats just me.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

neddiedrow wrote:Tactics vary greatly.
for example

1) I maek D-fens
2) I maek flash
3) I maek brawler
4) I maek golly
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

ARM's EMP missile launcher.

I've never seen it used in a game. It seems almost redundant since ARM also has an EMP bomber, which does just as good a job (in fact, I would argue the EMP bomber does a better job).

Which reminds me... the EMP bomber seems horribly underused. It can be extremely cost effective if used properly; but I suppose that takes too much effort compared to the temptation of just spamming brawlers...
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