The only other addin to hit_percentage that might make it even more interesting is a CEP, that is a 50/50 chance of landing within a predefined circle of aim. Both a hit_percentage and a CEP variable together on a "hit" would simulate a close shot. Depending on the target that close shot would be a hit or miss. Therefore you got the best of both worlds, starcraft be damned.
For those that don't know about CEP it means "circular error probability" and is used by ballistic missile engineers to describe their accuracy back in the days of celestial and inertial guidance systems. It really did mean a 50/50 chance of landing within a predefined circle of aim.
Accuracy system - Page 2
Accuracy system
Requests for features in the spring code.
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