Labs stops working when cancelling - Page 2

Labs stops working when cancelling

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

there was a big stopper in 0.74b1 too and it took a month
Iklash222
Posts: 36
Joined: 01 Mar 2005, 14:35

Post by Iklash222 »

:oops:
it just sounded like it was found out where the problematic removed lines were
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Found and fixed the problem
This bug was fixed Dec30, but it is not the only
factor dictating the schedule for the next release.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Its a pretty nasty problem, and needs remedy asap.

I was lucky enough to have another player tell me about the bug ingame, otherwise I had labs.. but no ability to build any units at a very inconvienient time.

Not everyone uses the repeat build order, but the bug occured when It was set to repeat, and also without it.

As is, Holding SHIFT while adding units to a build QUE adds +5 units per clock.

Holding Ctrl adds +20 units to a QUE per click, its quite usefull tbh.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

MR.D wrote:Its a pretty nasty problem, and needs remedy asap.
SOON! 8)
Post Reply

Return to “Help & Bugs”