this happens to me so much.quantum wrote:Often it's suicide to go 100% offence if all your teammates are porcing. If your enemies have a bit of sense, they will all focus on you and you'll be dead in moments. After that, they will slowly mop up the porcers, and your teammates will blame you since you crumbled first.
That said, it' a lot less boring to live and die guns blazing than to last through an interminable slow-motion porc contest.
sharpshooters. how to avoid?
Moderator: Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
I can't help noticing
that most of the replies are arm-centric. 
I am a member of the Core Alliance (or whatever.)
I won't be using sharpshooters (hence the complaint), but yes. Brawlers ==rapiers etc.
hm, well it looks like I need to start going air more than I currently do (not at all) or using vehicles more than I currently do (not at all, except on green fields).

I am a member of the Core Alliance (or whatever.)
I won't be using sharpshooters (hence the complaint), but yes. Brawlers ==rapiers etc.
hm, well it looks like I need to start going air more than I currently do (not at all) or using vehicles more than I currently do (not at all, except on green fields).
snipers are rather unwieldly - it seems like if i don't have them on hold fire, they will shoot whatever is by them even if you have them commanded to attack something. also, when you attack something, they will walk straight towards it, even if it is in their range and they have a clear line of sight.
not that they need to be any more powerful, but they are pretty annoying to micro.
not that they need to be any more powerful, but they are pretty annoying to micro.
Another way to counter snipers, not mentioned once in this thread:
Motion detectors.
(or seismic sensors, or whatever the game code calls them.) You know, those Intrusion Countermeasure Systems in AA/BA(?). Nemesis (for both sides). Look kinda like one of these, if you have 'em you see these little bullseye flashes appear whenever an enemy moves within its range. Nifty little buggers.
Motion detectors.
(or seismic sensors, or whatever the game code calls them.) You know, those Intrusion Countermeasure Systems in AA/BA(?). Nemesis (for both sides). Look kinda like one of these, if you have 'em you see these little bullseye flashes appear whenever an enemy moves within its range. Nifty little buggers.