Big Buch of suggestions: - Page 2

Big Buch of suggestions:

Requests for features in the spring code.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

*Make it possible to make units with multiple damageable parts (the unit can, for example, become unable to walk if its legs are destroyed).
You can do this with scripting.
*Make it possible to make units wich efficiency can be linked to its health (I mean, if the unit is damaged it will not perform so well as if it was perfect).
Ditto.
*Make it possible to give builders building priortys so, if you have stall, the builders with lower priorty will have their share of energy and metal reduced until the higher priorty builders can build at max speed again.
Sounds like pointless micromanagement, tbh. But you could probably implement something that would let users do this via the new GUI stuff.
*Make it possible to add/remove/edit/ resources (What I mean is being able to add another resource beside metal and energy and chose how he is gathered).
This is quite possible, but ... rather difficult, due to the way Spring works. I have looked at this enough to know that actually achieving this will require re-writing the core loop basically from scratch. Not impossible, just very time-consuming. And I do not have the time right now. The "how it is gathered" part is a lot more complex territory, frankly, and I could spend pages talking about it, but I won't, because this is all just theoretical anyhow unless somebody has the free time and skill to rewrite the core loop.
*Make it possible to have diferent reclaiming animations depending of what is being reclaimed.
This would be possible if Features were actually Units and could make use of scripts. Which I've already said in this section of the website. In detail. Twice.
*Make it possible to add buttons to the orders window and chose what they do (With also the ability of only having certain buttons with certain units).
Do you not pay any attention to what is going on in development at all? :roll: Trepan has written a very flexible and powerful GUI system that should be able to do things like that without any problems.

I guess what I'm trying to say is that:

1. You really need to learn how to script. Sit down with NanoBlobs and start learning, so that you will quit asking for features which are already available.

2. It's ok to ask for things around here, but most of what you're asking for is MTR, or are bad ideas because you don't understand the technical ramifications of what you're asking for. That's why you're not getting the response you want- either what you're asking for is already possible, or it's in the category of, "yeah, maybe when it's stable again" for the main developers, I suspect.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Felix the Cat wrote:
manored wrote:No comments? :(
You expect replies to random mediocre suggestionspamm?
Yes. :-)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

manored wrote:
Felix the Cat wrote:
manored wrote:No comments? :(
You expect replies to random mediocre suggestionspamm?
Yes. :-)
1: Yeah... I guess you are right :-) .

2: Unhappyfull in not around this forum for enough time to know what is asked constanly so...
monohouse

Post by monohouse »

where I may ask questions about the code ? I might be successful compiling and I am going to try to figure out how spring was written, I might not be able to do it all by self, maybe there is someone that I could contact and may have some time to explain some areas of the code which I may not figure out ?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

a repair gun would own, look at sacrifices scarabs. it fires an irregular projectile which is massively healing. the advantage is they have range, and that means they can stay a little back from the main battle (ie, not get smashed like builders do)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

1v0ry_k1ng wrote:a repair gun would own, look at sacrifices scarabs. it fires an irregular projectile which is massively healing. the advantage is they have range, and that means they can stay a little back from the main battle (ie, not get smashed like builders do)
Use nanoturrets :)
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

manored wrote:
1v0ry_k1ng wrote:a repair gun would own, look at sacrifices scarabs. it fires an irregular projectile which is massively healing. the advantage is they have range, and that means they can stay a little back from the main battle (ie, not get smashed like builders do)
Use nanoturrets :)
Not all mods have nanoturrets, and even if they do, their range is usually short.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Mobile builder nano ranges seem to be limited, I've tried a range of 1024 and they could build at maybe half that.
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