AF wrote:The emulators cpu intensive by nature, btu I got 5-15 fps on a celeron D 2.4Ghz 32bit and thats a terrible cpu, a half decent cpu should give decent framerates (anything above 32 is invisible to the human eye, despite some people who insist they can tell but they cant they just think they can).
You hounded a pretty simple statement.
Anything above 32 frames per sec and you cant see the single frames. Yes some games rely on certain effects produced by higher framerates, for example generating motion blur without needing to process it by exploiting superimposition between frames, and sem people can tell that its a higher framerate even though they cant see the individual frames, because they see side effects such as the 'smoother' aspect, but they cant see each frame 1 by 1 as if it where a 5fps motion which id what I mean when I say framerates higher than 32fps should be invisible to the human eye and appear as motion.
But since your the one perpetuating the thing, afterall I made a side comment that I never intended to debate.
ZellSF, please quit the circular arguement intended to make me look silly be coming full circle. Afterall if I'm guilty of anything here, your certainly just as guilty as me so what your doing is pointing out your own failure. Such actions are the work of a troller, I shall look you up in the flame warrior website. So please in future I'd appreciate it if you didnt scan and then hound me for a small side comment.
That being said I got nicer results on my new Pentium D around 30 fps, but sound quality was terrible and it frequently dipped fps to 12-15fps as it loaded data.