Energy less - Page 2

Energy less

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

BlackLiger wrote:...
Combat units should have higher priority on resource use than constructors. Otherwise, your shooting doesn't occur.

Weapons > Construction/Repair > Movement, though.
You are running into opinion. Such changes change the way it works and feels but it doesn't changes something wrong into something right. Just thought i would state that.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I recall how in Perimeter some things had priority over construction which meant you could no longer produce units when any of those things were hjappening and your energy was at 0.
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