Nanosheep - Page 2

Nanosheep

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Just released the Beta. It haves some problems i will try to fix then I return from my 3 days travel of tomorrow:

1: Its pretty big for a mod this small because I dont know what I can get out of nanoblobs winhout affecting the sheep and the sheepherd (lord). (Need Argh's help on this one...)

2: You cant attack with the sheeps just by clicking em and then right clicking on the enemy: You need to click the attack function and then clicking on the unit you wanna attack. Sheeps also wont attack if you wont order (unleash enemy enters kamikaze distance). (I suspect the first one its somehow related to the fact that sheeps are also builders but dont know how to fix: need help :wink: )(Im not sure if the second one is a problem since I dont know if kamikaze units normally attack winhout order or not since i never use em).

3: I think that the mod needs some balancements but im couting in reviews to be sure of that :wink: .

4: The sheep's explosion seens to have bigger range than its size.

A description: You begin with the sheepherd (lord) and your objective is to destroy the enemy. To do so you will need sheeps since the sheepherd cannot attack. You dont waste resources to do the sheep, but it takes 10 sec for the Lord and sheep (they have equal building speeds).(I think that may make sheep making too fast and may change it on the future). You kill your opponent by kamikazing at him, and if you wanna have the upper hand you will want to kill the most enemy sheeps you can with a single of your sheeps. I think this mod will probaly work better as it is in commander dies = defeat games.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

cant you have different types of sheep? like a large range and low attack, or small range but huge attack.
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

this sounds like fun...
kinda like a crawling bomb war...
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Zoy64 wrote:cant you have different types of sheep? like a large range and low attack, or small range but huge attack.
Or a flying SuperSheep! :D :P
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

exactly! :-) And the sheep should have lasers
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

CompWiz wrote:this sounds like fun...
kinda like a crawling bomb war...
It is, but the bombs are sheep shaped :lol: . Has anyone played/tested/debuged/offended it already?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Just remembered one detail I had forgot: Will the guys that receive the file I sent by the Submit files put it somewhere downloadeable for me or I need to do that Myself?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Link: http://www.fileuniverse.com/?p=down&a=/ ... dz&id=4089

Please download and avaliate :)
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Isnt this really just nanoblobs with all units disabled except sheep? You can do that already with the current version of nanoblobs and a disabled units list.

Not to say the idea doesnt have some merit, but it isnt really its own mod. Not to discourage you from modding, but perhaps you should get some more experiance before you try and make a release. As a total amateur modder myself, i understand it can be frustrating and you'd rather just create something fun that other people will want to play- but im afraid it takes a lot of work to get something to that state. The mob are an unforgiving lot who would rather play small supreme and speedmetal again than something new.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

The only way to trully learn how to do something is to do it :wink: .
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

I could not agree more! Keep it up.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Actual if I had say twice you would need to agree twice, thus having agreed more than you actual agreed.
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