It doesn't need to be anything like the OTA bb, just that nanoblobs could use a superweapon like of that type, IMO.Argh wrote:<shrugs> it'd have to be pretty impressive, if it was at all derivative. Let's just say that if I can identify the source material without having to think about it, it's not what I'm looking for.
Contest: Defensive Structure
Moderators: MR.D, Moderators
Dangerous?
(Snipa's eyes glint in the dark)
Hahahaha, this surely screams it, pretty well. Quite a lot of scripting though, not UV'ed either, the gears need to rotate in tandem with the turret, turrets each need archs of 180 degrees or so, and sorry bout how horrid it is (in some places and cases).
Feel free to name it, download and mess around with it (My "goblins" sux...), give it a more building-esque design, whatever ya want. I don't care, it ain't something I'll be using in any mods or nothin'...
The tubes and all are protected by the wall, you can't see em well. Plenty of things to cut and mirror for uv'ing.
http://savefile.com/files/296113

PS: The cubey box body sux, but i can't find anyway to remove it without slaughtering the gears design...
edit: Duh! I forgot polies, they are like 1650 or so...
(Snipa's eyes glint in the dark)
Hahahaha, this surely screams it, pretty well. Quite a lot of scripting though, not UV'ed either, the gears need to rotate in tandem with the turret, turrets each need archs of 180 degrees or so, and sorry bout how horrid it is (in some places and cases).
Feel free to name it, download and mess around with it (My "goblins" sux...), give it a more building-esque design, whatever ya want. I don't care, it ain't something I'll be using in any mods or nothin'...
The tubes and all are protected by the wall, you can't see em well. Plenty of things to cut and mirror for uv'ing.
http://savefile.com/files/296113

PS: The cubey box body sux, but i can't find anyway to remove it without slaughtering the gears design...
edit: Duh! I forgot polies, they are like 1650 or so...
Last edited by Snipawolf on 28 Nov 2006, 03:07, edited 2 times in total.
I haven't even seen it yet- I'm at Work
Can nobody make a screenie for me?
@Snipa:
It's ok, but not what I'm looking for. The turret designs are too conventional, and the central spire, which should be the heart of the show, is basically a box with some boxes attached. The gear doesn't look like it actually would do anything, and because of the way it was modeled, players would never see it anyhow.

@Snipa:
It's ok, but not what I'm looking for. The turret designs are too conventional, and the central spire, which should be the heart of the show, is basically a box with some boxes attached. The gear doesn't look like it actually would do anything, and because of the way it was modeled, players would never see it anyhow.
I honestly wasnt trying too. Damn, looks like its back to the drawing board. I dont even own a copy of halo and I have made two models that basically copy it, albeit the other one was semi intentional.Das Bruce wrote:Keithes' design == halo grunt turret.
I thought the design looked generic rather than a copy when I first made it. *frickity frick frick FRICK*
Hmm. It's not bad, but it lacks mechanical detailing and greebles, and just doesn't have a refined feel to it yet. And it would be a lot more visually interesting if it wasn't completely symmetrical, I think, although a good skin will help. And I'd really dig it if it had rockets or something that were mounted on the bottom of the "turret" and would launch it off the "pad".
In short... good concept material, but not a keeper yet. May be worth improving and reworking. Without a uvmap, I'd rate it a 7.
In short... good concept material, but not a keeper yet. May be worth improving and reworking. Without a uvmap, I'd rate it a 7.
Here is something I started for the heavy defence turret idea.
I like to keep things simple and smooth, its 674 poly.
Very simple design that I've nicknamed "the tower"
While being a simple design model, the scripting for it will be semi-challenging. I will offer any support I can to aid with answers to how the pieces move.
Probably too low poly and simple, but I love farting around with models so I couldn't resist.
I'll put a more serious effort into the next one.
*Short animation of basic function*
http://mrd.str8-6.com/files/tower_test2.zip
Model in .3ds Format
http://mrd.str8-6.com/files/tower.zip


I like to keep things simple and smooth, its 674 poly.
Very simple design that I've nicknamed "the tower"
While being a simple design model, the scripting for it will be semi-challenging. I will offer any support I can to aid with answers to how the pieces move.
Probably too low poly and simple, but I love farting around with models so I couldn't resist.
I'll put a more serious effort into the next one.
*Short animation of basic function*
http://mrd.str8-6.com/files/tower_test2.zip
Model in .3ds Format
http://mrd.str8-6.com/files/tower.zip


Last edited by MR.D on 28 Nov 2006, 10:25, edited 5 times in total.
hello guys this is my first entry in this forum. I played ta alot and i think Spring is even better than its "original" or should i say its inspiration. So i would like to help you improving the game or the mods of the engine ;o)
so here something i modeled as some satelite uplink structure
its not final just to give you the idea
c/c welcome
hm great no links allowed
so here something i modeled as some satelite uplink structure
its not final just to give you the idea
c/c welcome
hm great no links allowed

Last edited by mildesign on 28 Nov 2006, 11:25, edited 1 time in total.
so here the files
+ http://www.hdm-stuttgart.de/~fm023/spri ... lstill.jpg +
here is how the animation would look like
+ http://www.hdm-stuttgart.de/~fm023/spring/tamodel.avi +
sorry for my bad english have to improve it aswell ;o)
greets Frank
+ http://www.hdm-stuttgart.de/~fm023/spri ... lstill.jpg +
here is how the animation would look like
+ http://www.hdm-stuttgart.de/~fm023/spring/tamodel.avi +
sorry for my bad english have to improve it aswell ;o)
greets Frank