If Argh got some professional artist to make better units NB could compete with SC in the visuals department.
[starts rant]
No... if Argh gave a goshdarn about what other people think looks "cool", then I could compete with whatever I
wanted to in the visual department. Having a pro modeler onboard would just speed things up.
Just because
you don't like that I'm referencing 1950's Japanese tin toys and other obscure sources, for my own (admittedly bizarre) artistic amusement, and that I think conventional art and design in most modern games is terrifically unoriginal and boring... doesn't mean I
suck. The new Knight should be proof enough of that, thanks...
Do you have any idea how completely
tired one gets of dealing with gamers' boring, cliched, overdone, lame and completely, "yeah, I've seen this before" ideas about art after doing this for a decade? I've been working on art for video games for over 10 years now- several dozen projects, some major, some minor. I can make stuff that everybody would have to agree sits high on the "coolness" meter, without thinking about it. You
did watch me take that high-poly reference shot from the Internet someone found and whip out the Strider in 5 hours, right? Or did you miss that bit? Or how the
Springer was basically
this Machinen Krieger model, only modified enough to avoid stealing Kow Yokoyama's IP?
And you know what? It's REALLY BORING TO ME. So, since I'm working for free, on my own time, and answer to nobody, please leave me alone about it, because it mainly just annoys me, honestly. You have NO IDEA how many times I've had to do "a really cool gun" or whatever for Mod X or Indie Game Y. So, like... cut me some slack. If I wanted to make NanoBlobs's art look super-slick, I would. Instead, I do things like prove what you can get out of less than 500 triangles and a good skin, because I get tired of reading posts by modeling noobs who are still very confused about how to actually do good work.
[/rant]