commanders repelling D-gun shots - Page 2

commanders repelling D-gun shots

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

can we make the dgun shoot peewees at high velocity instead of dgun blasts? my reasoning is as follows:

1. lol!

2. lolz

3. I mean lol.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

com dies= ends ftw
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

Comp1337 wrote:The bouncyness would make it possible to dgun yourself.
no, cos your own shield would bounce it away again :P


Commander pong! :D
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

lol I hope someone mades a mutator for this. I want to play compong now
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

compong, muahahahahaah
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

You saw it here first ;)
Cloud_Flakker
Posts: 18
Joined: 05 Jul 2006, 21:28

D gun Shield

Post by Cloud_Flakker »

I think it would be a mistake making ur comm block d gun shots.
Imaginw what a d gun shielding unit can do? I mean people will start taking their comms to attack with the rest of the units to prevent the enemy comander from d guning them=d gun useless...
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

no, that would be called a 'risky but potentially rewarding tactic' which is well within the scope of AA ;)

anyway, this was only being proposed as a mutator, so yeah go for it :-)
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