JellyMan Wrote:
In a normal game any player coming in late, or respawning wouldn't have a chance. My gut feel is that a map large enough to have a new player join and build a nice base undiscovered will be too large to do any practical attack anyway.
I don't know if you ever played on "epic" maps in OTA. On a 50 x 50 maps, the game tended to take the general form of the cold war. That is, players rarely attacked each other directly until the end of the game. Instead, they built forward bases and duked it out until one player's forward bases were destroyed. Only after all the forward bases were destroyed (that protected the main base) could you attempt to take out the main base against a skilled player. It was often possible to get a significant base up and running before you were discovered. With an impenitrable jamming and cloaking shield, it might be a lot easier (no need to build early defenses).
Jellyman Wrote:
Not sure what others mean by this, but I'd imagine the game keeping track of whoever is the leading player somehow (maybe by metal produced per tick). All players know at all times who the leading player is. And maybe points can be scored as well, by destroying units. Or possibly only by destroying buildings. And points can only be scored by the leader, or by a player attacking the leader. This would encourage everyone to gang up on the leader, and there would be no reason to attack a respawning player who is building up.
This is a great idea! However, the leader still might want to attack respawns, so they still need the shield.
Shadowfury333 Wrote:
True, but in those 20 minutes the other players will have all built up much more (consider the tier 3 plants and Mexes), so the latecomer is still in the dust. I wouldn't mind playtesting it (assuming I can get Darwine to run it) but I would have to see it work well and be fun for all to believe it.
Not neccesarily. In a game on an epic size map, it has been my experience that unit limit is as important as resources. A player may be making 40K energy per clock tick, but if they are limited to 500-1000 units, that doesn't give them enough to be conducting attacks against 3-4 players simultaneously. And if this "king of the hill" style game is going to be played on any sort of computer that exists today, 500-1000 units will be limit.