Is this possible? - Page 2

Is this possible?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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LathanStanley
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Post by LathanStanley »

sorry for the double... too lazy to edit, and its a totally different thought path.... I.. "could" model a kroggy and skin it, and then give you guys the skin as a HUGE .jpg and let you print it off and assemble a kroggy if you like...

I'd assume it would be in parts, (feet, legs, torso, arms, head..) and prolly have like 3 different sections on each part, if not more... but I can do it....

and yeah... you'd have to take it to kinko's to print or something... I doubt I could fit the parts on a 9.5x11 inch piece of paper without shrinking it sooo much it'd be too damn hard to build....

also... I'd have to rig it to be more "structurally sound" meaning have "support brackets, folds, glue spots, etc." to keep it from crushing itself on its own weight if its over about 14 inches tall....

but yeah, it'd be a fun project.. maybe I'll take a whack at it..

the origional model I can't import into max.. if I export it as an obj.. and import the obj, it gives me errors though.. any advice??

otherwise I gotta re-model it from scratch.. and it won't be a "perfect" replica... but damn close.. :wink:

I'll do what I can tonight... :P


edit:

should I do kroggy? or like a maverick? or ... a tank?

any opinions?

(sorry if I hijacked the thread, but this might be a good template lesson thing) :P
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Maelstrom
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Post by Maelstrom »

Maverick! Maverick! Maverick!
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LathanStanley
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Post by LathanStanley »

I might do the maverick.. easier... I might just do it instead

but the kroggy.. I can do it... and I can make it look JUST like the one in game... literally...

but to make a template for everyone to use and understand... (I know I can understand it, I will have made it.... but)

lol...

consider a 1000 piece jigsaw puzzle... without directions.. that you have to cut, glue, and paste together... :roll:

it's gonna be a BITCH of a project to build.. and.. a BIGGER bitch to put together... :P


also... to do it remotely close to a single piece with folds... is nearly impossible...
Warlord Zsinj
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Post by Warlord Zsinj »

Yeah, I've been scoring folds, though with so many mountain/valley folds it becomes an onerous chore.

Anyway, I'm bordering on giving up on this little idea... :|
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LathanStanley
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Post by LathanStanley »

giving up is how you fail,...

just... re-think, PLAN AHEAD! and well.. keep trying... :P
Warlord Zsinj
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Post by Warlord Zsinj »

Well, it was meant to be a short-cut; which it is proving to be quite the opposite of...
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LathanStanley
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Post by LathanStanley »

well.... if you are going for 100% accuracy... it can be a shortcut.... to build it faster... its a long cut... yes... its an extra step.. :P

but on another note.. I have the torso and head of kroggy done.. gotta do a leg and an arm now then mirror...

then comes the shitty part.. UV's and mapping... :(

that might take a few days...

but when its done.. :twisted: we all get a kroggy-project puzzle.. :P
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rattle
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Post by rattle »

In original dimensions, 10Q. :)
Warlord Zsinj
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Post by Warlord Zsinj »

I think one of the biggest problems with the pepakura models is that while they make things for the most part intelligently (I'm impressed that it works), they don't really consider the logistics of actually sticking the buggers together.

Also, I need to make my model out of something a bit more robust then paper, and the thicker card is really making things difficult, even with scoring joints.
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Aun
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Post by Aun »

Warlord Zsinj wrote:I think one of the biggest problems with the pepakura models is that while they make things for the most part intelligently (I'm impressed that it works), they don't really consider the logistics of actually sticking the buggers together.
Mark out lines on the model then, I found that it helped a LOT.
Warlord Zsinj
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Post by Warlord Zsinj »

I mean more, getting your fingers into tight spots in order to put pressure on certain elements so that the glue will hold (or to get the tape in if you're using that, I've tried both), as well as certain instances where several flaps have to be glued simultaneously, etc.

Here is what I'm trying to do:

Image

I was hoping to do a couple of them (my design has 15 arranged in a vault), but I'm struggling just to get one done... :S
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FireCrack
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Post by FireCrack »

^You probably could have cut that up better, would have made it easier to assemble...
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Dragon45
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Post by Dragon45 »

Couldnt you just use a 3D plastic printer?
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Fanger
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Post by Fanger »

cause we all have those just laying around, you know wherever..
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FireCrack
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Post by FireCrack »

Dragon45 wrote:Couldnt you just use a 3D plastic printer?
You have no idea how expensive it is to print with those, do you?
Warlord Zsinj
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Post by Warlord Zsinj »

How so, firecrack?

Spending hours handcrafting the cutout would further add to the time which this 'shortcut' is taking, though.
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Decimator
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Post by Decimator »

Uhhhh...
3D printing has never been more affordable. Priced at $24900*, Dimension can pay for itself faster than you think. If you send service bureaus one part a ...
Warlord Zsinj
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Post by Warlord Zsinj »

Sorry, decimator, if that was directed at me, when I asked firecrack "How so?", it was in reference to his earlier post.
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LathanStanley
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Post by LathanStanley »

that dome is FAR from friendly.. and it has a bunch of errors and UV overlaps on it as well.. :shock:

the dome... I would do COMPLETELY seperate from the actual post and lintel collunade.. and use seperate strips to connect it...

IE:

parts:

1- dome
2- outside/inside collunade..
3- roof (attached as ONE flat piece to 1 side of the collumn thing...

assembly:

1- assemble dome (set aside)
2- assemble the columns (leave roof open)
3- attach dome
4- close roof

but thats just me :?

maybe that will help? I dunno...
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Dragon45
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Post by Dragon45 »

No shit they're expensive! :P


Most unis have at least one lying around; priniting costs may be 40-50$ tops, but its worth the time, frustration, and lost hair of the regular paper/folding approach.
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