Is it possible to make a feature slowly lose health, and then when it 'dies' replace it with a different (read: grown) feature?LathanStanley wrote:when you burn a feature, or kill it, or run it over, or whatever....
you can have it replaced by another one with the featuredead=XXX.tdf line in the features tdf file....
it replaces it with another feature...
Feature "GROW"
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- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
SNAP! where the hell can I figure out how to use it??trepan wrote:The LuaGaia script is setup to do this kind of thing.
/me goes murderously digging in the wiki...
[edit]
/me drops head... bangs on desk.. dammit I'm not that expiereced of coder... this is gonna take me awhile.. sigh...
well when I get it going, I'll just upload it somewhere and attach it to every map I make...
AND FORBODING!!!! if you can get your "charismatic" friendly butt to get someone to do it.... DO IT! lol


Growing
I getting nightmares allready sudenly a h. simpson infront of my tank. If we could use like a REstore botton fuction to let feature react(grow faster, change in more matel like thing that grows different). So we have a little controle to maipilate the featuere on the map. Would this be possible?
(without killing it :p)
(without killing it :p)
ok
Is it possible to somehow apply it to hight of terrain?
Probably not but is it is possible it could be cool..u start a map and it has sompe point like these selected.. and they rise creating random mountains..so the map is totaly flat in the begining but towards the middle of tyhe game it already has hills that are randomly generated.
Probably not but is it is possible it could be cool..u start a map and it has sompe point like these selected.. and they rise creating random mountains..so the map is totaly flat in the begining but towards the middle of tyhe game it already has hills that are randomly generated.
- Forboding Angel
- Evolution RTS Developer
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- LathanStanley
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