Feature "GROW" - Page 2

Feature "GROW"

Requests for features in the spring code.

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Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

LathanStanley wrote:when you burn a feature, or kill it, or run it over, or whatever....

you can have it replaced by another one with the featuredead=XXX.tdf line in the features tdf file....

it replaces it with another feature...
Is it possible to make a feature slowly lose health, and then when it 'dies' replace it with a different (read: grown) feature?
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

"bump"

any new ideas? :?

/me still wants this option available.. :-)
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

The LuaGaia script is setup to do this kind of thing.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

trepan wrote:The LuaGaia script is setup to do this kind of thing.
SNAP! where the hell can I figure out how to use it??


/me goes murderously digging in the wiki...


[edit]
/me drops head... bangs on desk.. dammit I'm not that expiereced of coder... this is gonna take me awhile.. sigh...

well when I get it going, I'll just upload it somewhere and attach it to every map I make...

AND FORBODING!!!! if you can get your "charismatic" friendly butt to get someone to do it.... DO IT! lol :P we'll all owe you!

:-)
Daan

Growing

Post by Daan »

I getting nightmares allready sudenly a h. simpson infront of my tank. If we could use like a REstore botton fuction to let feature react(grow faster, change in more matel like thing that grows different). So we have a little controle to maipilate the featuere on the map. Would this be possible?
(without killing it :p)
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

ok

Post by DZHIBRISH »

Is it possible to somehow apply it to hight of terrain?
Probably not but is it is possible it could be cool..u start a map and it has sompe point like these selected.. and they rise creating random mountains..so the map is totaly flat in the begining but towards the middle of tyhe game it already has hills that are randomly generated.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

/me looks at smoth :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Forboding Angel wrote:/me looks at smoth :P
When the next version of spring comes out I have to redo the entire gundam LUA UI first.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

smoth wrote:
Forboding Angel wrote:/me looks at smoth :P
When the next version of spring comes out I have to redo the entire gundam LUA UI first.
[cartman voice]
but...
PHUUU... LLLEEeeeeeeeeEEEEeeeeeeEEEEEEEEEEAAASsEEEEEEEeee!!!!
[/cartman voice]

:P
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