Model Competition 0001 - Small Fighter/gunship/bomber - Page 2

Model Competition 0001 - Small Fighter/gunship/bomber

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

The contest was for the model not the UV map....

urgh...

let them have a model competition, and if they post the link ot the obj, or the mesh or whatever, hell..

I can take a few hours with the winner, or you can, or anyone can, and make a UV map.. :roll:


its not like its finished...

:P

anyways, its good to have someone like argh critique.. you REALLY have to make something badass to impress him...

editied: sorry for shouting.. :P
Last edited by LathanStanley on 17 Sep 2006, 06:39, edited 1 time in total.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Oh, all right. We'll just judge meshes, without maps. Winner gets a skinned version :-)

Gotta keep it under 1000 tris, though. No uber-leet 10K monsters.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Model Competition 0001 - Small Fighter/gunship/bomber

Post by Peet »

P3374H wrote:Uhh...Rules:
-under 1000 polys
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Last edited by Das Bruce on 17 Sep 2006, 04:27, edited 1 time in total.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Oh..another...Post in .obj or .dxf, so that everyone can open it. Sorry I didnt mention that, I just happen to use an obscure modeller :)
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Das Bruce:

Pretty good. The polycount's nice and tight, no wasted faces that I could see, and it looks like a plane ;)

Only critiques are these:

1. It's not terribly creative. I'd like to see something more artsy. This looks like a plane, but it looks like a 20th-Century plane, and doesn't even have the lines of something modern- it feels like a cross between a Dart and a Harrier. Which isn't bad, per se, but it just doesn't have a very futuristic feel to it.

2. It's all one part, as designed. For "win", I'd like to see some greebles that could react to animation instructions. Things like engines that are obviously going to rotate and produce vectored thrust (handy for planes that can land, given Spring's current limitations) a missile model that can disappear when the weapon fires (with the new fuel tag system, this could get quite elaborate), wings that are seperate parts so that when it dies we can blow them off, and so on. In short, it meets all specifications, but isn't going to knock anybody over.

3. A very minor quibble on polycount and modeling technique:

Image

The sections in red are where your mesh was split in ways that aren't necessary, upping the polycount when it wasn't needed. Spring, like most modern game engines, doesn't care if your mesh is "watertight"- it's not Quake ;) So instead of merging those fins with the body, just have them clip into it- it'll save about 16 tris.

Also, it's welded throughout, and should probably not be. There are various tools out there that will un-weld your model, and for truely professional polish, I'd suggest it with this one, as you don't have many surfaces that are even pretending to be curved. Those are the dark blemishes on the surface, btw. Otherwise, you'll end up with those blemishes in-game. FYI, I've determined that you can use a very low welding threshhold on models, and Spring's "rounding" shader still can detect that the verts are "round", which means that if you have a modeler that will let you control these things, you should make your models have a very low welding angle.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I've heard from smoth that the "watertight" models do better with UV maps and shading etc, than the "clipped" models do...

might wanna ask him bout it... I dunno

but yeah, thats about the same as I felt about the model, good polys, nice "plane" shape... but nothing really fancy... :wink:

I'm workin on my model.. wheeeee

you guys all have the rest of the week to "update" your models too after the critiques...

=]
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

OBJ - Expanded and exploded.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

how much the prize ? in hard currency euro, dollar or yen ? :twisted:
Last edited by maestro on 17 Sep 2006, 08:28, edited 1 time in total.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Das Bruce wrote:OBJ - Expanded and exploded.
much better, you stole the folded wings from me though :P


nah, not really...

I'm just gonna have to get more creative.. :shock:
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Much, much better.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'll start on something tomorrow after the exam. GINTA needs a fighter plane anyway (though it will end up looking kinda 20th century, without design guidelines you have to be prepared for anything from steampunk to absolute realism, if you want a specific style put it into the contest rules) and that thing will carry only four missiles which makes it easier to stay in the poly limit.

And um why use obj when you can use s3o instead?
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Can a small picture be posted as well for us non-modelers who want to drool over the sexy new models without downloading them?
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Maelstrom wrote:Can a small picture be posted as well for us non-modelers who want to drool over the sexy new models without downloading them?
Its only two megs stop being lazy :P
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I have wings, but not on this computer, so I cant look at it right now. Plus, it saves downloading it at all if you just want to look at it, not critique it.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

1000 polys with or without weapons??

I'm sitting at ~915 without weapons.. (I can prolly cut a poly or two.. maybe more..) but yeah I thinkin weapons might take more than 80 polys....
eeek

:?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

If it's a weapon that could be hidden most of the time, like Bruce's droppable missile, then it doesn't count. You have 85 tris left... just offhand, that's enough for two missiles or more- there's nothing that says a missile can't just be a triangle body with simple fins. Remember, people- this is an RTS here. Things happen pretty fast, and for small stuff, like weapons... people very rarely even really see them.

Besides which, a triangle-bodyform missile might look really kewl, you never know ;)

I've been reworking chunks of Xect vs. Mynn, and I was astounded by some of the crap they got away with that I didn't notice until I looked really hard ;) The point of the exercise is to think of each polygon as an element of the work- each triangle needs to say something, not just get thrown away. Moreover, those of you who know how to skin... you know how much the skin matters. Skins are 90% of what makes a model look badass in game, people. A bad skin ruins an otherwise nifty model- a great skin can save pretty lackluster geometry.
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Image
.obj
.wings

Not the greatest ever, but hey, I never claimed to be good at this. Just me experimenting.
User avatar
unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

P3374H wrote:
PicassoCT wrote:Image
That looks eerily similar to the one ive been working on for the last 20 mins :shock:
that's a monolith from conquest: frontier wars :wink:
whoop whap, whoop. indestructible instahitting army of doooooom!
Post Reply

Return to “Art & Modelling”