Defining map settings before starting a game
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but that doesn't work because playing time isn't a reasonable gauge of common sense or good hosting ability...
If someone's going to be retarded, they'll find a way whatever the restriction (like leaving games going for hours to get that star
) and all that happens is the players who have better things to do get annoyed and leave
Going back to the originally posted idea - yeah I think it would definately be cool if the host had some kind of control over map settings like metal/energy/gravity/wind/hardness etc etc
There should surely be some way of getting the game to insert these modifiers during the map *load sequence* without having to send each other (automatically or otherwise) actual altered map files...
If someone's going to be retarded, they'll find a way whatever the restriction (like leaving games going for hours to get that star

Going back to the originally posted idea - yeah I think it would definately be cool if the host had some kind of control over map settings like metal/energy/gravity/wind/hardness etc etc

There should surely be some way of getting the game to insert these modifiers during the map *load sequence* without having to send each other (automatically or otherwise) actual altered map files...
The host should always be in charge. He's providing the host computer, so it's his decision. If he wants to run a democratic process, then that's his decision. But as far as I'm concerned, when it comes to setting up the parameters of a game The Host Is God. And I'm saying this as a person who rarely ever hosts.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Jesus Christ you one hell of a lark...TradeMark wrote:Ya.
For the Forboding Angel, i quote himself:Learn a few things and come back
Look, changing metal multipliers would do nothing for you at all, simply because changing the number from 1.0 to 1.2 in any of my maps makes them produce over 120% more metal. It is not practical and makes not sense to make smd's a "floating variable" (if you will). You have no way of testing the metal amounts. This is just a stupid idea.
Also, I design my maps to be played a certain way, as does every mapper worth his salt. If you don't like the way it's set up, then tough shit, don't play it. I will not have my work BUTCHERED to satiate a few ppl who think it's a good idea.
Now, better lobby set starts IS a good idea. I'm all for that.
Wtf... who the fuck cares how your maps are played, if people likes the different settings what they use, then let them use those settings!!!!Forboding Angel wrote:If you don't like the way it's set up, then tough shit, don't play it. I will not have my work BUTCHERED to satiate a few ppl who think it's a good idea.
I dont understand your philosophy. Dont we play maps for fun?

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- Joined: 06 Jun 2006, 19:49
Theres are plently of maps...
Personnaly i dont see the need for this option.
If i gonna play a map i perfer to be used to the metal conitions etc...
Not start playing a map, that plays differently due to changed metal.
But if u want to boost metal just use handicap / bonus option for all players before u start.
And hasnt this come up before ?
Mappers are against it, since they went through hassle of metal values & placements to get map to play to thier liking. Personnaly i say leave it up to mappers since they go through all the work of making the maps...
Also if i join a server, i like to know ohh its such & such a map grand. And not have to wonder how the changed metal is gonna effect gameplay. Plus theres plently of maps to go around.
Personnaly i dont see the need for this option.
If i gonna play a map i perfer to be used to the metal conitions etc...
Not start playing a map, that plays differently due to changed metal.
But if u want to boost metal just use handicap / bonus option for all players before u start.
And hasnt this come up before ?
Mappers are against it, since they went through hassle of metal values & placements to get map to play to thier liking. Personnaly i say leave it up to mappers since they go through all the work of making the maps...
Also if i join a server, i like to know ohh its such & such a map grand. And not have to wonder how the changed metal is gonna effect gameplay. Plus theres plently of maps to go around.
I didnt say i want to make more metal to the maps. Actually less metal, or not metal at all.
Edit:
What if we could have "remove metalmap" feature? Its fun to play maps without metal... but its not so fun to download identical map with maxmetal=0; option in its smd file...
Edit:
What if we could have "remove metalmap" feature? Its fun to play maps without metal... but its not so fun to download identical map with maxmetal=0; option in its smd file...
Last edited by TradeMark on 24 Sep 2006, 19:41, edited 2 times in total.
As an example: Forb's maps are designed around supporting E&E games and therefore have appox. 2.0 metal output per mex. If you were to go and change that the game would be far more difficult.TradeMark wrote:I dont think that would affect your gameplay that much you dont know what to do
Honestly what is everyone's fascination with this kind of stuff? People think Greenfields is this masterfully created map that forces u to use strategy. ITS a bloody alpha map. The maker had planned on adding metal to it but never did. Now eveyone plays simbase on it thinking this was the idea all along... (No offence to the maker, it does look nice, i just wonder why u would put up an alpha for everyone to dl)
Im not saying u shouldn't play it just don't try and conform peoples maps to fit ur playstyle. The mappers work hard to balance the map to provide interesting strategies. If you wan't more metalless maps ask people to make em.
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- Joined: 18 May 2006, 21:19
QFTforb wrote:Also, I design my maps to be played a certain way, as does every mapper worth his salt. If you don't like the way it's set up, then tough shit, don't play it. I will not have my work BUTCHERED to satiate a few ppl who think it's a good idea.
if you want different gameplay, use another map. if such a map doesn't exist, guess what, Gimp is free...
e:blargh quote syntax
Last edited by esteroth12 on 25 Sep 2006, 06:02, edited 1 time in total.