UnrealEngine is made for fps games yet still we got lineage on it? :Dj5mello wrote:would make sense seeing as the base game for it is a shooter...
Its a RPG and seems to work ok.
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That's not the problem of the engine, though. What RPGs do that FPSes don't is wide open, connected landscapes.Erom wrote:Yeah, but's that a real time single-avatar RPG. The requirements for that are basically the same as FPS. It's a Single Person Attacker. By RPG I think most people think of Party RPG's not single-av's like mmorpgs.
Chances are, it won't be much like TA for that very reason. With a bit of luck, they'll use their heads and we might even see something we've never really seen before. An RTS for consoles that works.redcoat wrote:Ew, Yuck! A console RTS? Why god, Why? (has trouble trying to imagine TA:Spring played on a console, esp. after wishing for a keyboard with *greek letters* for all those extra key bindings....).
Gameboy Wars (Adv. 1, 2 [aka Black Hole Rising]), there's also some sort of isometric RTS game for the GBA, forgot the name though.Caydr wrote:Hey, what are some good Gameboy advance TBS games? I only know of Fire Emblem, but just because I haven't been following GBA until recently when I got my DS.
Heh, I don't think we need to worry about Atari much... After all, I don't think they've got the cash to hire a lawyer anyway ^^