Good replays - Page 2

Good replays

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Ishach wrote: This was one of the most intense games i've ever played. With super suprise ending!
Wow!!! Warning: Don't click the spoiler!!! Its worth the watch. Great game! You used some very interesting tactics. Building that line of missile towers then luring in the mass of fighters with your rapiers (genius!). Also nice use of bombers/fighters.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

>.<

Yay my game <_<.


Well I didn't play that bad aswell.





====SPOILER================

















I was building anti nuke -.-, to late though. Grrr I think I was gaining on ground =(. Rematch soon please :P.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Why don't you rather upload replay on offical spring replay site: http://www.unknown-files.net/replays/index.php
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Ishach wrote:http://fileanchor.com/60929-d


This was one of the most intense games i've ever played. With super suprise ending!





\/ Sploiler \/
http://fileanchor.com/60928.jpg

hrmph wrote: Wow!!! Warning: Don't click the spoiler!!! Its worth the watch. Great game! You used some very interesting tactics. Building that line of missile towers then luring in the mass of fighters with your rapiers (genius!). Also nice use of bombers/fighters.
Watching now... this better be good :P

~~~

Great game. Seemed a bit one-sided towards the end there, as pink seemed to be outproducing blue by a large margin. When you see someone has suddenly stopped attacking you, it's time to rush an anti-nuke ^^
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Caydr learn how to play your damn mod :P

no its time to SCOUT
SCOUTING is important
SCOUT
SCOUT
SCOUT
SCOUTEY SCOUTEY SCOUT

Because there are a variety of endgame options available!
what happens if he has 6 adv air plants pumping brawlers? or bombers? or a T3 lab? or a entire line of berthas? or indeed a vulcan?
All are counterable, but watch out for the unexpected, mass T1 rushing endgame can cost you dear if you've mainly gone for annis and other stuff!

SCOUT!
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Just for a record, I WAS making anti-nuke :P, to late though =(.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Min3mat wrote:All are counterable, but watch out for the unexpected, mass T1 rushing endgame can cost you dear if you've mainly gone for annis and other stuff!
Now I want to see someone win by gradually self-destructing their base and swarming the enemy with exactly 498 Peewees. (Unit cap - 2, as you need a KBot lab and your Commander) That would be the most awesomely humiliating victory EVER.
User avatar
jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

Egarwaen wrote:
Min3mat wrote:All are counterable, but watch out for the unexpected, mass T1 rushing endgame can cost you dear if you've mainly gone for annis and other stuff!
Now I want to see someone win by gradually self-destructing their base and swarming the enemy with exactly 498 Peewees. (Unit cap - 2, as you need a KBot lab and your Commander) That would be the most awesomely humiliating victory EVER.
spring tends to crash on me when I attack with over 150 or 200 units
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Remember that the max units is variable, it goes up to 5000. 4998 peewees FTW!
Post Reply

Return to “Ingame Community”