3do to s30? - Page 2

3do to s30?

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Crampman
Posts: 117
Joined: 22 Dec 2005, 12:17

Post by Crampman »

make a batche file ?
Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Post by Orakio »

I can make a batch file, but not if there is no COMMAND line .gaf converter..
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

if youre not using custom uv maps, just s3o with olf gaf uvs made from milkshape what is the pro? i mean why bother?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

bobthedinosaur wrote:if youre not using custom uv maps, just s3o with olf gaf uvs made from milkshape what is the pro? i mean why bother?
Evading the texture limit
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

FLOZi wrote:
bobthedinosaur wrote:if youre not using custom uv maps, just s3o with olf gaf uvs made from milkshape what is the pro? i mean why bother?
Evading the texture limit
The texture limit is really the true bane of .3do, doing per-square textures is not as bad if you're proficient with making tons of textures to use.
Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Post by Orakio »

The problem is I want an easy way to convert 3do to s3o.

Important part --> IN SPRING 3DO FILES DO NOT USE GAF AND THE MILKSHAPE IMPORT PLUGIN ONLY SUPPORTS GAF TEXTURES AND AS UPSPRING ALREADY CONVERTS 3DO TO S3O MINUS TEXTURES THEN THIS PLUGIN IS TOTALLY USELESS <-- Important part

Please tell me how I can convert a common format such as pcx, png, jpg, bmp, etc without having to sit there for hours clicking file, open, selectingthe file, convert/save as...

Essentially, does anyone know of a commandline converter, it doesn't mater if it for example only converts tga to gaf as I can use perl and netpm to convert batch to whatever quickly then convert that to gaf. I'm surprised the only gaf convert appears to be gui which cann't be automated quickly.

Think of the nvidia dss converter command line tool. At this rate I am just thinking of creating my own simple command line converter for gaf.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Okay, here's my problem, why are you trying to convert anything TO gafs in the first place... if you have a bunch of 3do files then you already have the gafs for them... and if you don't, then just get the TA version of the mod you are trying to convert... AA right?

http://aa.planetannihilation.gamespy.com/download.htm

( http://prdownloads.sourceforge.net/ta-a ... p?download )

And if the mod is just using the gafs from TA... I'm pretty sure someone can post a link to them on file-universe...
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

There's no good reason to convert a 3do to an s3o. The whole point of doing an s3o is the get the advantages of uv mapping, 3do's ported directly would not only be inefficient but be much more difficult to work with.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

SwiftSpear wrote:There's no good reason to convert a 3do to an s3o. The whole point of doing an s3o is the get the advantages of uv mapping, 3do's ported directly would not only be inefficient but be much more difficult to work with.
He's already mentioned a number of times that the texture limit prevents the addition of any races to big TA based mods... simply making a single s3o texture that basically contained all of the needed image files and mapping it by UV to the neccessary "quads" on converted 3do model would circumvent this texture limit while using the same amount of system memory... so since the devs arn't interested in supporting the 3do model format to allow more texture space we will need to switch over if we want more custom textures with new races...

Personally the short answer is NO THERE IS NO EASY WAY FOR YOU TO DO THIS YOU ARE GOING TO HAVE TO RETEXTURE ANY MODELS YOU WANT TO CONVERT BY HAND UNLESS YOU ARE A VERY SMART CODER WHO CAN MAKE A PROGRAM TO DO IT FOR YOU... thankyou
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

http://www.fileuniverse.com/?p=showitem&ID=734

GAF Dump, a way to mass convert GAF image files.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

I need a way to mass-build gafs. I'd like to convert all my fancy new buildpics back to OTA for the old version's players.
Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Post by Orakio »

Sorry but gaf dump is one way only, gaf to bmp, I want a simple bmp to gaf system which I will probably have to make myself.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Orakio wrote:Sorry but gaf dump is one way only, gaf to bmp, I want a simple bmp to gaf system which I will probably have to make myself.
WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY DO YOU NEED TO CONVERT BMPS TO GAFS!!!
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Because he doesn't realize that if he just uses ANY texture, then he can put his models through the whole 3DO-to-S3O conversion process.

Not that anybody who actually knows what they're doing would ever do such a thing :roll: Some people will drive twenty miles to avoid walking three blocks, though...
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

SinbadEV wrote:
Orakio wrote:Sorry but gaf dump is one way only, gaf to bmp, I want a simple bmp to gaf system which I will probably have to make myself.
WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY DO YOU NEED TO CONVERT BMPS TO GAFS!!!
Caydr wrote:I need a way to mass-build gafs. I'd like to convert all my fancy new buildpics back to OTA for the old version's players.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

touch├â┬®... but I wasn't talking to Cadyr... also I don't care about TA much anymore anyways...
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