I thought we already had something to control shinyness, aka reflectivity.
Look at arghs models in nanoblobz.
Transparency is in/will be in .74?
Moderator: Moderators
Somthing like this was sugested a while ago (by you?) in the feature request forum. While I think this is a good idea I also think it would be best to leave this channel for normal alpha, and add translucency support to it when possible. A "buildmap" would be best on a different channel, where it could also control the build of the nanoframe. Possibly this would be on the alpha of one of the existing textures, this would leave another alpha channel for somthing else, say bumpmapping....KDR_11k wrote:Can we get an option to either control the alphatest value via script or have it follow the building process, i.e. it'd start at making only surfaces with alpha >=255 visible, then decreases as the unit is built and reaches >=1 visible when the unit is 100% built?