Epic Legions - Page 2

Epic Legions

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Great to hear this is finally moving forwards :-)
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Guessmyname wrote:Squats are the midget-people, right?

I'm afraid I don't know much about them. Ratling snipers are Squats though, aren't they?
Squats are dwarves. One of my great annoyances with the 40k universe is that they removed dwarves (Squats) and not elves (Eldar). Nowadays, you mention Squats on the GW forums and they kick you out. Ironically, there are a few petitions for Squats out there with far more than 40k signatures.

Ratlings are essentially halflings.

I have source material for Squats and Harelquins, as well as old Genestealers and some CSM data.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Genestealers were really cool, back in the old Space Hulk days...

We need a new Space Hulk game. That was the BEST Warhammer 40K tactical FPS EVER!

For something more then ten years old that game is still REALLY freaky.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I modelled this for fun, I doubt it'll ever work as a unit. Might make a good map feature though

EDIT: Silly me, missing out the picture

Image
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You could have a droppod control that can build special units across the map which have zero buildtime and have an animation that shows them being delivered via pod.

Or allow other units to build these.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Why is it that, when giving a good reference picture to use, I cannot resist putting in everything?

Image
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Its better to put every thing into something. That way you don't miss stuff.
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

**attacks reference pictures trying to find miscelanious bits for Guess to model**
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Now with custom explosions tanks can be lit on fire, explode, fall apart and then EXPLODE AGAIN!

Or so I hope.


Also that tank looked good...now make a Land raider! LAAND RAIDER!!!
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

There's only one proper explosion and it's triggered the moment the unit dies. Also the unit will still be targeted by attackers until the Killed() function returns.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Damn.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Got the bikes working.
The firearcs on the Predator (Annihilator varient) are borked though

Image

The flags (with the Chaos 'bastard icons' displaying their brain frying abilities. The Chaos flag can actually target three units at once)
Image

Oh, and I'm trying to get the basic, early game stuff in, finish Chaos up to a similar stage and kick into a form of balance (with a little help I hope).
Then I'll start adding stuff like Landraiders.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Evil purple lighting for the win!
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Where is Benito, and his titans? Those will be included right? Banblades?
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Oh, I'd forgotten about them. They'll be put in last probably.
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Well, it would be really sweet to see some action shots with the titans/banblades along those infantry :P
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Image

Space Marine Barracks (The immobile stand-in for the democles command tank)

Image

Force Commander and Scouts (both varieties)

I've nearly got all the early SM stuff in! Whoo!
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

not much of a space marine player myself but will landspeeders be included?

Also do you ever intend to put Imperial guard (may the emperor watch over them!) in the game?
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

well, I've the tank models...
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Banblade sounds like an upgraded version of the banstick.
Post Reply

Return to “Game Development”