Soooo... um... another question...
Has anybody tried making a map with the new format with just one, huge tile, one huge normalmap, and the heightmap? Or just dividing everything into sectors, and then cutting up the texture?
I was kind've... thinking... maybe I'd just make a giant 3D scene, and then render it without shadows... I could then make a lot've detail, and use the mesh to create a normalmap from...
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Also, if you make the sectors split up the world exactly like the quadtree, you basically end up with tile-mapping againArgh wrote:Has anybody tried making a map with the new format with just one, huge tile, one huge normalmap, and the heightmap? Or just dividing everything into sectors, and then cutting up the texture?

- LathanStanley
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