More cheat codes? - Page 2

More cheat codes?

Requests for features in the spring code.

Moderator: Moderators

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Honk
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Speaking of cheats, did anyone notice that in the new version you have to have resources when you build with .nocost?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Let's focus on adding actual gameplay and engine features rather than fuckin cheats...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

mind your language, remember PG 13
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Agreed, spiked, watch your language.

And just to point out to the people requesting more cheats (including myself, admittedly)

Cheats, in commercial games, are put in for 1 of 2 reasons, normally.

1: To allow for faster bugtesting. If the unit you're testing is at the far end of a build tree, its faster to cheat and have 1 magicly appear than it is to work your way through the tree....

2: Because you get a bored programmer. God knows how many times that's happened. *Points to +honk in OTA*
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Wtf, I've been using swear words for like 2 years on these forums and so has everyone else, and now suddenly everyone's all "OMG PG-13!" at me?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

That spacing feature i really need... just for testing units....
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

Spike, Who knows, kids might be on here. And if a kid doesn't want to be hearing it, neither do we. PG-13 is fine, but R is too far.
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