Unit Overload v1.21!
Moderator: Moderators
Interesting!! Nothing OTA eh? Does that mean no Krogoth? It seems over the years the lines have blured significantly on what was OTA and what wasn't. :-/smoth wrote:I will redo the models if you include none of the units from OTA, just custom stuff. I ALSO offer the gundam textures to you(Not that all are applicable but many are usefull) all if you just get rid of OTA stuff and use only fan made stuff :)
I'd be happy to work towards that end once the content manager is operational, it would be far to time consuming to do everything by hand.
I am also not a BOS scripter, I've never gone into the depths of what makes it tick and I'm often amazed it does work.
How to install it.. you must rename the extension from zip to SDZ. I forgot to mention this.

And really the best way to manage the Monkeylord or Fat Shrew is to control it yourself. Straighter lines, funner blasting of stuff. The engine really wasn't meant for such large units. That or I'm not getting how the movement system works at all.
Yeah, unituniverse has... like over 5000 units I believe. Pretty amazing.
What I'm not going to do, I lay out the credit for everyone. Sure, I love getting credit for stuff, but come, a complete unit replacement? And who is going to read it? Does anyone actually care?
I think not. Just know the work they did helps our hearts. :D
What I'm not going to do, I lay out the credit for everyone. Sure, I love getting credit for stuff, but come, a complete unit replacement? And who is going to read it? Does anyone actually care?
I think not. Just know the work they did helps our hearts. :D
OH! good point.
We should make an effort to really do this right! As the OTA units are slowly pushed out, I'm really going to need some help with scripts, SOME balance, and models/textures.
I'm still understanding the whole movement classes and such. Spring really has some horrible documentation. I dont' think anyone has updated the FBI section in quite some time. I don't even want to think of the weapon tags just yet.
We should make an effort to really do this right! As the OTA units are slowly pushed out, I'm really going to need some help with scripts, SOME balance, and models/textures.
I'm still understanding the whole movement classes and such. Spring really has some horrible documentation. I dont' think anyone has updated the FBI section in quite some time. I don't even want to think of the weapon tags just yet.
- TheRegisteredOne
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- Joined: 10 Dec 2005, 21:39