Mods and balancing of units - Page 2

Mods and balancing of units

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Egarwaen
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Post by Egarwaen »

Snipawolf wrote:Cuz tanks have stronger engines, much stronger, we can go 145 in a ton or so of civilian vehicles and engine, tanks go 100 with 20-40 damn tons of steel! It's all in engines, and CORE and ARM don't upgrade much eh?
Look at the scale involved. A Flash is about the size of a modern-day tank or SUV. A Bulldog or Goliath is about the size of a small building and has a much higher armor per unit volume compared to the smaller units.

It's as reasonable as anything gets in TA and is a valid game balance technique.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

actually the m1a2 abrams tank can only average a speed of 60 mph on uneven ground.
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Fanger
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Post by Fanger »

Actually I believe the Abrams has a top speed of 40 mph off road, and 60 on road, and it is not the "heaviest" tank out there..
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Das Bruce
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Post by Das Bruce »

I <3 KV1
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Forboding Angel
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Post by Forboding Angel »

Fanger wrote:Actually I believe the Abrams has a top speed of 40 mph off road, and 60 on road, and it is not the "heaviest" tank out there..
ahh ok, my numbers were off a bit there. That was from watching the history channel a while back ;p
Targon
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Post by Targon »

Reading comprehension FTW
It seems that each tech level gets larger, more powerful, but less and less mobile. I don't recall this as being as big a factor in the Gundam mod, but I could be wrong.
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smoth
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Post by smoth »

Targon wrote:Reading comprehension FTW
It seems that each tech level gets larger, more powerful, but less and less mobile. I don't recall this as being as big a factor in the Gundam mod, but I could be wrong.
Timeliness for the win.. now it just looks like a cheap shot. Especially after we are on page 2.
Targon
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Post by Targon »

wasn't meant as a quick jab or really as an attack, it just bothered me that it left off with you having the wrong impression about what he was actually saying.

actually that bothers me a lot while reading the forums. where people flame because they are incapable of reading what they're attacking.

Edit: spelling
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

no one was flaming... :roll:
Targon
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Post by Targon »

Oh, silly me I'm thinking of a topic from a year ago.

on topic: why should more powerful = bigger at all? unless the technoligy isn't advancing between tech levels. Bigger seems less efficient and more easily targeted, miniturazation would be an interesting to see in the upper tech slots of a mod, not sure how it would play though.
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smoth
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Post by smoth »

no, flame, I was stating a simple observation. I am more worried about this riff formtype right now :P. It is cool, I was just saying that by page two calling someone on reading comprehension is a bit much. Odds are the statement was fine untill you replied.

Seriously, I am not ticked. I am more miffed that these devs used an obscure/custom RIFF formtype :P.

edited das spelling.
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

look i think we just need to leave this alone. if u want it so that higher tech means faster or as fast, make ur own mod its a simple as that. This idea has been around a lot longer than the rest of us and isn't dying off anytime soon.

Oh and ill state this here for everyone who makes it point of using the real world as the basis for change:

This isn't the real world. It is a fictional one with giant robots, lasers, plasma weapons and green nanobot contruction methods. Leave the real world out.

Can we plz move onto something constructive like...

Getting Unit limits implemented!!!
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FizWizz
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Post by FizWizz »

seconded!
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Fanger
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Post by Fanger »

Oh and for anyone saying that it doesnt make sense for the larger units in EE to move slower... just note that the GD light tank is a modified Abrams.. so when you make your "scale" comparisons take that into account
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KDR_11k
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Post by KDR_11k »

Abrams? Wouldn't it be a modified T-90 or some other east bloc tech? Or perhaps a Challenger 2, Leopard 2 or Leclerc considering the ED^H^H^H GD would cover the rest of Europe as well? All of those are tanks that would be easily available to them while the Abrams wouldn't be.

Slower speed can also simulate the supply problems and range of the vehicles in which case bigger = slower is appropriate.

For the NI, is the New Hope a high-tech unit? That would stop complaints about higher tech = slower.

Overall the bigger units were deeper in the tech tree in Earth so of course they're going to be the high-tech stuff in E&E.
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centurion-1
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Post by centurion-1 »

I just wanted to have a quick stab at this.

Let me begin by saying that GC will not follow the scheme "better unit = slower" but one thing to consider with combat units movement speeds is that in a combat zone they are not likely to move at full speed. For example, in BF2 or some such game (or even better, Operation Flashpoint) how often do you drive with full throttle when enemies are nearby? Not very often, atleast not i.
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Snipawolf
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Post by Snipawolf »

Targon wrote:Oh, silly me I'm thinking of a topic from a year ago.

on topic: why should more powerful = bigger at all? unless the technoligy isn't advancing between tech levels. Bigger seems less efficient and more easily targeted, miniturazation would be an interesting to see in the upper tech slots of a mod, not sure how it would play though.
Noo, my secrets of psychics in my mod have been found out, Damnit, they would have to move fast, hit hard, and have as much HP as an infantry back from level 1.... and a shield too....
j5mello
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Post by j5mello »

KDR_11k wrote:Abrams? Wouldn't it be a modified T-90 or some other east bloc tech? Or perhaps a Challenger 2, Leopard 2 or Leclerc considering the ED^H^H^H GD would cover the rest of Europe as well? All of those are tanks that would be easily available to them while the Abrams wouldn't be.
If you look at the model both in E&E and the model in Earth they look far more similar to a Abrams than to any other type of tank. Also im going to take this into the realm of Earth 21xx fluff and basic setup of military institutions. By that statement i mean this:

As the UCS (remember thats what they are called in Earth 21xx) developed better and better mechs they would have sold off surplus equipment (like the Abrams) to whomever would buy it. It is therefore totally feasible that the ED's component nations would have had access to the Abrams design and therein ED as a whole.

bah this is getting off topic...
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CompWiz
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Post by CompWiz »

FizWizz wrote:
Snipawolf wrote:It's all in engines, and CORE and ARM don't upgrade much eh?
Well, have you seen fuel prices lately?
rofl!!!
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