

Add it as a bool to the global unsycned struct, and read that from the config handler at load time...Then what should be used?
Moderator: Moderators
The code wasn't thrown about because the administrators were against nanosprays of different color, the code was thrown out because it because it was done in a matter which slowed down the game more than it should.Johns_Volition wrote:I'm sorry what would be wrong if the modder can define
1. To use different colors if he wants
2. If the mod allows team colors or not.
Wouldn't everyone be happy then?
I think this is the right way to go about it, doens't seem to make sense to have the user muck up the colour schemes of modsremoved user defined team colored nanospray, because it's defined by the mod. Also ConfigHandler.GetInt() shouldn't be used in the middle of drawing for performance reasons.
It has no gameplay impact. It's a bloody colour! What business does the modder have in defining a cosmetic element that might just be a personal effect? It's completely pointless...Gnome wrote:Make a new tdf file in the gamedata folder... Call it ParticleEffects.tdf or something like that so it can be reused later if more particle stuff is implemented.
As I see it, I agree that this should be entirely a modder decision: the players should not have any say (other than collectively bugging the modmaker if they dislike it). If I want teamcolored nanos in my mod, allow it. If I want all purple nanos in my mod, allow it. If the player wants all green nanos, tough luck. It's that simple.
Code: Select all
[NANOSPRAY]
{
allow_team_colours=1;
}
Oh, right, we have to submit to the will of AA on this forum. I forgot: if it doesn't fit AA, it shouldn't be in the engine. My bad.neddiedrow wrote:It has no gameplay impact. It's a bloody colour! What business does the modder have in defining a cosmetic element that might just be a personal effect? It's completely pointless...
I don't even know what that is about. Probably you don't know me at all, which would explain it. What, does this effect XTA? EE? FF? Gundam? Nanoblobs? I can see, maybe issues with WD, sure.Gnome wrote:Oh, right, we have to submit to the will of AA on this forum. I forgot: if it doesn't fit AA, it shouldn't be in the engine. My bad.neddiedrow wrote:It has no gameplay impact. It's a bloody colour! What business does the modder have in defining a cosmetic element that might just be a personal effect? It's completely pointless...