yeah, alot of the ota varients are mere mods...
take, 1943, 1944, EE, Gundam, Nanoblobs, Opperation polaris and Swta
those are TCs
Talon, TLL are fan made expansions.
Are we making mods or games?
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I think honestly, that all through the gaming world these days you see Conversions starting to occupy some sort of middle ground between mod and game. I'd like to use UT again as an example. All of these examples are, in my opinion, fun, awesome, and worth making.
As a clear "Mod", I'd point out Clone Bandits. It used mostly UT models, gameplay, ect. However, it did include custom content, a custom gamemode with some new mechanics, ect. But it was still mostly UT.
As a clear "Game", I'll go back to Red Orchestra, since it's kind of unique. Basically all it shared with UT was an engine and a game genre. All the content, and all but the most basic (shoot gun at player to hurt him) mechanics were custom made.
As something in between, though, look at Alien Swarm. Sure, it re-used a lot of IP in the form of player models and the like... but it was as different from UT as RO. It transformed a first person shooter to a top down, squad based strategy game, where each player controlled multiple marines coop against swarms of computer controlled aliens.
So what to call Alien Swarm? It's clearly not a game- it reuses too much of the UT IP. It's clearly more than a mod- it plays like a separate game. I'd call that a Conversion, and put it in it's own catagory. It's in this catagory that I would throw most Spring projects right now.
EDIT: Smoth just said the same thing as this post in like 10 words just above there. Doh.
As a clear "Mod", I'd point out Clone Bandits. It used mostly UT models, gameplay, ect. However, it did include custom content, a custom gamemode with some new mechanics, ect. But it was still mostly UT.
As a clear "Game", I'll go back to Red Orchestra, since it's kind of unique. Basically all it shared with UT was an engine and a game genre. All the content, and all but the most basic (shoot gun at player to hurt him) mechanics were custom made.
As something in between, though, look at Alien Swarm. Sure, it re-used a lot of IP in the form of player models and the like... but it was as different from UT as RO. It transformed a first person shooter to a top down, squad based strategy game, where each player controlled multiple marines coop against swarms of computer controlled aliens.
So what to call Alien Swarm? It's clearly not a game- it reuses too much of the UT IP. It's clearly more than a mod- it plays like a separate game. I'd call that a Conversion, and put it in it's own catagory. It's in this catagory that I would throw most Spring projects right now.
EDIT: Smoth just said the same thing as this post in like 10 words just above there. Doh.
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
hmm
I thought you had no sense of humor, and hear you are now!smoth wrote:
yeah, alot of the ota varients are mere mods...
take, 1943, 1944, EE, Gundam, Nanoblobs, Opperation polaris and Swta
those are TCsTheRegesteredOne wrote:
Tallon, TLL are fan made expansions.
you mispelt it