War Evolution 1.7
Moderator: Moderators
I think this could be a very fun idea. One thing I think would be needed though is to somehow make interaction and micro very heavy, maybe a Dgun style weapon that you have to target every shot.
I say this because you dont want to reach a stage where people are just making their robots fire at eachother and then telling it to run once its health gets low.
I say this because you dont want to reach a stage where people are just making their robots fire at eachother and then telling it to run once its health gets low.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
there is a D-gun style weapon. Read the first thread... you can get a D-gun rocket launcher.Ishach wrote:I think this could be a very fun idea. One thing I think would be needed though is to somehow make interaction and micro very heavy, maybe a Dgun style weapon that you have to target every shot.
I say this because you dont want to reach a stage where people are just making their robots fire at eachother and then telling it to run once its health gets low.
VERY HIGH POLY AND TEXTURE QUALITY UNITS NEEDED !
I know. My model is not very high, but a lot higher than for example a krogoth. Feel free, to make your own super high model

- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Well, its neat, but i dout it can stand up to a real FPS.
How do you want to make sure that the mod is fun to play once i have seen all 6 levels of the robots?
Units in spring move way to slow, aim bad, are too clumsy to make a good FPS experience.
Also, what will prevent the mod from being purely king-of-the-hill gameplay, scince you will most certainly win whenver you are on a hill and your enemy has to climb up.
Lastly, do the player robots have radar by themselves?
How do you want to make sure that the mod is fun to play once i have seen all 6 levels of the robots?
Units in spring move way to slow, aim bad, are too clumsy to make a good FPS experience.
Also, what will prevent the mod from being purely king-of-the-hill gameplay, scince you will most certainly win whenver you are on a hill and your enemy has to climb up.
Lastly, do the player robots have radar by themselves?
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
if you are on the hill, believe me you will fall hardAndreask wrote:Well, its neat, but i dout it can stand up to a real FPS.
How do you want to make sure that the mod is fun to play once i have seen all 6 levels of the robots?
Units in spring move way to slow, aim bad, are too clumsy to make a good FPS experience.
Also, what will prevent the mod from being purely king-of-the-hill gameplay, scince you will most certainly win whenver you are on a hill and your enemy has to climb up.
Lastly, do the player robots have radar by themselves?


Sure this mod will not be a real alternative to a fps, but its fun.
Yes robots have radar in one weapon mode, else cloaking would be too good. I m thinking of removing cloaking but increasing cloaking costs.
To the weapons: do you stop playing a fps when you have seen all weapons?
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
-
- Posts: 501
- Joined: 18 May 2006, 21:19
How much experience do you need to become the max you can be (with all upgrades)? Also, you should put the link in the first post (unless the versions floating around the client are pirated!
)
Played it today, pretty fun. One thing that could use work is retreating; it is never a viable option, as the mech will not swivel arounnd, or even sideways, content to fire the laser... this is probably more of an engine bug than mod issue, but I thought I'd say it here anyway.

Played it today, pretty fun. One thing that could use work is retreating; it is never a viable option, as the mech will not swivel arounnd, or even sideways, content to fire the laser... this is probably more of an engine bug than mod issue, but I thought I'd say it here anyway.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
the back"missiles" sometimes push an enemy very far away. Its a bit of luck, but possible. Perhaps i will increase their strength a bit.
Max experience will be reached at > 1.2.
To the pirated version: yes it is pirated
I just wanted to make some testgames and publish it some days later, but now i decided to make more bots before publishing. At least:
- Engineer: weakest bot, medium speed, can build defensive structures
- Scout: moderate bot, medium speed, can cloak and is stealthed
- Pyro: strong bot, fast speed, only in close combat strong
- Demolition bot: moderate bot, slow speed, can mine areas and has grenade launcher for high range
i will take one or two of these possibilities untill i will public it. Will take me at least a full more week because i have a test on tuesday.
Max experience will be reached at > 1.2.
To the pirated version: yes it is pirated

- Engineer: weakest bot, medium speed, can build defensive structures
- Scout: moderate bot, medium speed, can cloak and is stealthed
- Pyro: strong bot, fast speed, only in close combat strong
- Demolition bot: moderate bot, slow speed, can mine areas and has grenade launcher for high range
i will take one or two of these possibilities untill i will public it. Will take me at least a full more week because i have a test on tuesday.
-
- Posts: 197
- Joined: 04 Nov 2004, 00:33
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
looks great!
Can i ask the size of it? It shouldnt be bigger than 12 x 12. Something what would be awesome would be some features on it which arent reclamable, but destroyable, so you can shoot some things down (a lot of them!).
That would rock... for example some walls as high as the legs where you can search for some cover but if the enemy shoots lonmg enough on it, it should be destroyed.
Can i ask the size of it? It shouldnt be bigger than 12 x 12. Something what would be awesome would be some features on it which arent reclamable, but destroyable, so you can shoot some things down (a lot of them!).
That would rock... for example some walls as high as the legs where you can search for some cover but if the enemy shoots lonmg enough on it, it should be destroyed.