What do you NOT want spring to get? - Page 2

What do you NOT want spring to get?

Post just about everything that isn't directly related to Spring here!

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SwiftSpear
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Post by SwiftSpear »

Zoombie wrote:No I mean the whole aspect of you can only win if you click the fastest. You know...Star craft strategies. Or should I say Speedmetal strategies :)

Oh and I forgot about the partical effect's via sprites. Good points there. remove the sprite based graphics from my "non-want' list.
TA has the same thing, there just are very few players who are at that level yet. There's ALWAYS an optimum build and optimum counter builds, and whenever you have 2 players duking it out who can hit the optimum it basicly comes down to who does it faster. It's always down to who can be controlling more properly faster.
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Zoombie
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Post by Zoombie »

I've never really noticed that, but I suppose if you break it down to a completely heartless stats and such, then yes it is about who clicks the fastest. But I usually find that people can use less then optimal units in very surprising ways. Atlas with crawling bomb on board, anyone? Can you do that in starcraft?
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SwiftSpear
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Post by SwiftSpear »

I have to give props to TA, it's much harder to data crunch to perfection, the reason it got so bad in star craft so fast was because of the relative simplicity of the game. TA can be VERY complicated and elaborate. An atlas with a crawling bomb is just one example of a left field complexity that most players can use that may or may not be expected. However in an optimum game your opponent will have enough AA to deal with that threat.
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Zoombie
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Post by Zoombie »

True true. But I'm not the best player there is, so it doesn't degenerate down to that :)

I like how two noobs fighting is dull, and two genius fighting can also be dull, but two mediocre players fighting can actually be the most exiting. Or am I just crazy?
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KDR_11k
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Post by KDR_11k »

Starcraft won't let you select more than 12 units at the same time. Starcraft has very limited queueing. That's what sucks about Starcraft.
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Zoombie
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Post by Zoombie »

Oh yeah. I forgot about that: I wish that Spring will never have a limitation on how many units one can select.
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Neddie
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Post by Neddie »

Zoombie wrote:I like how two noobs fighting is dull, and two genius fighting can also be dull, but two mediocre players fighting can actually be the most exiting. Or am I just crazy?
No, no, I agree with you, in terms of 1v1 games.

What is really fun is having say five teams of two, each with a poor player and a great player, or two average players.
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Comp1337
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Post by Comp1337 »

Yall should note that if someone makes a fastestclickerwins mod, we might attract many koreans to the spring project.
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smoth
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Post by smoth »

I want OPTIONS...


what I do not want

behaviors we cannot controll... ie units slowing down to keep formation(discussed a while back)

Being forever limited to 2 resources

any more mods based on TA.
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DeathHawk
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Post by DeathHawk »

smoth wrote:I want OPTIONS...


what I do not want

behaviors we cannot controll... ie units slowing down to keep formation(discussed a while back)

Being forever limited to 2 resources

any more mods based on TA.
Interesting .... Maybe you should make another post in the feature Request ?
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unpossible
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Post by unpossible »

that feature request forum is asking for trouble...
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DeathHawk
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Post by DeathHawk »

i know There will be nothing but a shitload of feature requests people want and the devs will just be making more work for them selves.
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smoth
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Post by smoth »

DeathHawk wrote: Interesting .... Maybe you should make another post in the feature Request ?
:?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

*edit* I am sorry was there a joke? I have one thread that I posted in the request forum. Where is the point... I don't get what you are trying to tell me here. *end edit*
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jcnossen
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Post by jcnossen »

Mainly it's to clean up the development forum a bit. Development should be mainly about implementation, actual coding issues and not just ideas
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Snipawolf
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Post by Snipawolf »

I could swear I said that this could die, maybe it won't for a while...

I as a modder(only a thinker for now :P) doesn't want something that I can't control, if its forced, I hope it doesn't suck :P

Damn units, don't need to keep formation...
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Guessmyname
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Post by Guessmyname »

Anything that's hardcoded

Anything that creates an awful lot of lag (and is on by defualt)

Five and a half tons of 10 year old idiots making up most of the community

Any Bad Publicity for all the wrong reasons

Any Bad Publicity for all the right reasons

Any Bad Publicty at all

More Speedmetal maps

A community that some much as vaugely resembles the one Counter Strike has

Syphillis
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Zoombie
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Post by Zoombie »

Counter Strike has a community? I mean anything more then a loose confederecy of idiots, six year olds who cuss like saliors and people who don't know HOW TO USE A F@)%ING MIC!
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SwiftSpear
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Post by SwiftSpear »

Zoombie wrote:Counter Strike has a community? I mean anything more then a loose confederecy of idiots, six year olds who cuss like saliors and people who don't know HOW TO USE A F@)%ING MIC!
That's why we don't want us to resemble them.
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