shift doesn't do that to my computer, you said something about trying to build buildings in a row.Min3mat wrote:easy, zoom out, select a building to build, hit shift, place the first one where you want it, and, holding the mouse button down, drag the cursor along the line you want, and voila!
and this quick fix removes the problem? nope.
there needs to be a binding for 'blindinglyfaststupidobsceneinsaneidioticlyfastmousecamerazoomthing'
New version, 0.72b1
It has happened several times that the game jumps back to esktop without no error message or anything. This happens before the countdown to start the game, usually within a minute from joining.
This is me joining someones server (has happened with 2 different hosters, though both on aa 2.0)
Any clue why this happens ?
This is me joining someones server (has happened with 2 different hosters, though both on aa 2.0)
Any clue why this happens ?
Like smoth said, it has to be purple. Here's a rundown for the easiest way to do it, in photoshop at least:Fanger wrote:how do you use the new 3do team stuff..
1) Open texture, preferably the 05 sequence one (the purple one) since it's easiest to work from, but it doesn't particularly matter.
2) If your textures are targas already, skip this step. Otherwise, select all (ctrl+a), go to the channels tab, and create an alpha layer. Delete the whole layer to black.
3) Go back to the RGB view, use the magic wand tool to select the team colored bits (or just ctrl+a again if it's the whole texture).
4) View the Green channel ONLY, then delete to 0,0,0 black. Yes, this one MUST be 0,0,0 black.
5) View the Red channel ONLY, copy (ctrl+c)
6) View the Blue channel ONLY, paste (ctrl+v)7) Save as a 32 bit targa with an alpha layer, with the filename as "Whatever.tga" instead of "Whatever05.tga" and so on.
7) Make sure the string "Whatever" is in your teamtex.txt file
And that's it. If you want, you can set up the shiny layer however you please at this point if you haven't already, and if you already had one, well, you didn't have to delete it
[edit] Oh yeah, just saw that mushroom cloud you made, smoth, nice work :)
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colorblind
- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
Good work jcnossen! I'm really looking forward to playing this release online (which I'm about to do).
Perhaps you could have mentioned some of the big changes in your starting post, so that you don't have to search through the changelog to get excited. My top six is:
Perhaps you could have mentioned some of the big changes in your starting post, so that you don't have to search through the changelog to get excited. My top six is:
- Torpedo airplanes work again
- You can choose arbritrary colors for your team (instead of the old TA palette)
- There a 2 new zoom modes, TAB and alt-mousescroll (but you mentioned that already).
- There's a new Radar Group AI
- The new shield system
- The new custom explosions
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
Stop it, you keep releasing new versions that break the AI's without giving us AI devs any notice at all, even a 24 hour notice would be enough to get them all recompiled and rereleased, it took me 2 hours this morning (I stopped off to watch TV and go food shopping, so really it was 20 minutes).
And stop including outdated versions of NTai. There're people who think NTai is crap because they're playing a version several months old and dont realize that there're newer versions that're much much better by orders of magnitude. It's an insult to all the work I've done on NTai.
And stop including outdated versions of NTai. There're people who think NTai is crap because they're playing a version several months old and dont realize that there're newer versions that're much much better by orders of magnitude. It's an insult to all the work I've done on NTai.
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Sean Mirrsen
- Posts: 578
- Joined: 19 Aug 2004, 17:38
SVN ftw!AF wrote:Stop it, you keep releasing new versions that break the AI's without giving us AI devs any notice at all, even a 24 hour notice would be enough to get them all recompiled and rereleased, it took me 2 hours this morning (I stopped off to watch TV and go food shopping, so really it was 20 minutes).
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
Min3mat wrote:WTF!1!1!1!!!11 it really needs to be bindable :)
Code: Select all
bind shift movefast-
Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Would't that remove the speed up for screen scrolling to?mongus wrote:Min3mat wrote:WTF!1!1!1!!!11 it really needs to be bindable :)Code: Select all
bind shift movefast
