I was in this game. He only did it AFTER a different spec rooting for the other team gave away information on which side of my base was weak.FireCrack wrote:Bah, soulhunter did it again, I advise all sensibles to kick this one
Ch(e)ating
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I have only ratted out the opposing team twice in my entire playtime (Close to 10k minutes.) on TA: Spring. The very first occasion was the original cause for this thread, and I'll admit I was a sore loser. The reason for my loss I plan on mention ing to the developers of the AA mod.
HOWEVER the second time I have done this was after a member of the opposing team had pointed out several weaknesses in my team's defense to his team AFTER he had the advantage of being a spectator. In my mind, it was fair to then even out the advantages by ratting out ONE location of a weak point to my team upon becoming a spectator.
I do agree that spectators should not be allowed to talk to their teammates after they die, however there doesn't seem to be much of a solution to this problem, as more people are using it to their advantage every day.
Three times over two days I have had different games running where the opposing team had a spectator ruin the game by pointing out weaknesses in defense because they died. Each time it was a different person.
A number of these people are [NR] clan members, who I will not name, as to not be rude unless it is requested. A simple note I have come to know is that the clan [NR] requires microphones to join their clan, presumably for Teamspeak.
I realize Teamspeak is widely used for talking out strategies, but after a spectator who is using Teamspeak dies, it becomes the exact same situation I have witnessed numerous times in previous days.
If you wish to ban me from your games, go ahead, it's in your rights to do so. However, if you're going to join my games and plan on being a poor sport after you become a spectator keep in mind that you too are banned from my games.
Sorry for the long post, but I feel the need to say SOMETHING versus the numerous, complaints against me. It seems as though I'm taking on all the flak from something MANY people have abused
HOWEVER the second time I have done this was after a member of the opposing team had pointed out several weaknesses in my team's defense to his team AFTER he had the advantage of being a spectator. In my mind, it was fair to then even out the advantages by ratting out ONE location of a weak point to my team upon becoming a spectator.
I do agree that spectators should not be allowed to talk to their teammates after they die, however there doesn't seem to be much of a solution to this problem, as more people are using it to their advantage every day.
Three times over two days I have had different games running where the opposing team had a spectator ruin the game by pointing out weaknesses in defense because they died. Each time it was a different person.
A number of these people are [NR] clan members, who I will not name, as to not be rude unless it is requested. A simple note I have come to know is that the clan [NR] requires microphones to join their clan, presumably for Teamspeak.
I realize Teamspeak is widely used for talking out strategies, but after a spectator who is using Teamspeak dies, it becomes the exact same situation I have witnessed numerous times in previous days.
If you wish to ban me from your games, go ahead, it's in your rights to do so. However, if you're going to join my games and plan on being a poor sport after you become a spectator keep in mind that you too are banned from my games.
Sorry for the long post, but I feel the need to say SOMETHING versus the numerous, complaints against me. It seems as though I'm taking on all the flak from something MANY people have abused
Still, doesnt make it right....kirbyssb wrote:I was in this game. He only did it AFTER a different spec rooting for the other team gave away information on which side of my base was weak.FireCrack wrote:Bah, soulhunter did it again, I advise all sensibles to kick this one
Last edited by FireCrack on 17 Jun 2006, 03:19, edited 1 time in total.
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report it to a moderator. I am sure they, like myself do not want to see any more public battle royales.
It was intevitable that people would start finding/bitching(even if it didn't happen) about cheating. I made the suggestion that I did so if people are really worried about it they can turn on that option. As far as calling ANYONE out on something. Do it either in a private room with a moderator in spring lobby or over PM. There is no reason for any more public ego flailing.
It was intevitable that people would start finding/bitching(even if it didn't happen) about cheating. I made the suggestion that I did so if people are really worried about it they can turn on that option. As far as calling ANYONE out on something. Do it either in a private room with a moderator in spring lobby or over PM. There is no reason for any more public ego flailing.
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I support the "specs can only see their own team" for team games as an option. I don't think it should be forced, though--I play with personal friends who would never cheat against each other and just want to have fun and learn. Being able to sit in spec and learn instead of being harshly kicked to the battleroom is important. However, for competitive team games, kicking or restricting sight to team information only are the only solutions that totally disable their ability to cheat with spec.
As such, I feel it's best as a togglable option when setting up the game. The only situation that's not very clearn is in free-for-all games where one person gets knocked out. If they can only see what's available to their team, they see nothing which would be terribly boring. If they can see everything, the voice chat/IRC/same room loopholes are completely open. Again, this is a call for it to be an option. In competitive, series games where cheating is actually an issue, the host can set it to limited spec view (just as good as kicking from the game, since no one would really stick around with nothing to do--although they could finish up any ingame chat and/or congratulate their conquerors). In less serious games, full spec view can remain on if the host chooses (nice for friendly matches).
As such, I feel it's best as a togglable option when setting up the game. The only situation that's not very clearn is in free-for-all games where one person gets knocked out. If they can only see what's available to their team, they see nothing which would be terribly boring. If they can see everything, the voice chat/IRC/same room loopholes are completely open. Again, this is a call for it to be an option. In competitive, series games where cheating is actually an issue, the host can set it to limited spec view (just as good as kicking from the game, since no one would really stick around with nothing to do--although they could finish up any ingame chat and/or congratulate their conquerors). In less serious games, full spec view can remain on if the host chooses (nice for friendly matches).
Yep, but it doesn't prevent people from cheating if they want, they just annoyes honest people. In the end the result is inverse, there won't be playing any other but cheaters who exploits those anti-cheat toys you put up there.caldera wrote:(i think CS had something similar with as deathcam...)
If you want no cheaters, you must annoy cheaters, not the other way around. :)