Some suggestions for the future(ish) versions - Page 2

Some suggestions for the future(ish) versions

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

That seems a bit overcomplicated. I mean, devs usually do have the proper versions of the files needed, so why not update that vclibs archive with proper libs?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Because you want a nice downlaod, not a download that needs a DVD-rom
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Caydr wrote:Amen... Wait, I started an entire topic over this, you topic stealing... whore. But yeah, it really should be done. Like 50 people replied, some of them mod developers, others AI developers, others the developers themselves... everyone agrees it's retarded the way things work now... yet there's no official answer whether or not it's actually going to be done. I mean, come on, really, how much work can it take to disable a "feature" that's already in place?
You mean the "er.. make units force fire over debris" ?

i was aware you requested that.. still not exactly the same, so thats why i posted.

(i mean i dont want a sniper to waste a shot on a cactus... but be ready to fire asap unit uncovers).

aa sucks.
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

+1

Dude u cant call Mong (the gr8 MONGUS) a whore!!! Jesus ur a mod dev show some damn respect already!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

why did you res this thread?
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

was just browsing dude :(
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