New map: Psychedelic - Page 2

New map: Psychedelic

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

FFS put more thought into your maps. (And that statement came from myself of all people, thats a very bad sign :D)

This is the kind of map I would expect to be made with that java map editing program, heh.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

hrmph, besides me you and gnome, who are the other FU admins of the spring section?
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Forboding Angel wrote:hrmph, besides me you and gnome, who are the other FU admins of the spring section?
Storm... maybe other people whom I don't know of.
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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Stairs?

Post by jj »

Stairs in the heightmap?
Did you ever saw a robot in TA walking stairs?
Lots of you want me to make a better heightmap for this map,
but no one have a good idea for it.

I think it is nice the way it is now.
You can do an attack via the spirals and you can attack the other base with guardians at the far side of the spiral.
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mastermat
Posts: 33
Joined: 13 Mar 2006, 12:57

Post by mastermat »

spot the noob, but what's a TAMEC
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Stairs?

Post by PicassoCT »

jj wrote:Stairs in the heightmap?
Did you ever saw a robot in TA walking stairs?
Lots of you want me to make a better heightmap for this map,
but no one have a good idea for it.

I think it is nice the way it is now.
You can do an attack via the spirals and you can attack the other base with guardians at the far side of the spiral.
Stairs- connected with Ramps -and you can use even stairs without- if you handle the hillcrossing by typemap.... but me remains silent
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

mastermat wrote:spot the noob, but what's a TAMEC
TAMEC was a map review site for OTA.
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