Detail Texture and the lower end - Page 2

Detail Texture and the lower end

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Yeha
Posts: 96
Joined: 13 Aug 2004, 19:12

Post by Yeha »

Spring dynamically switch to lower terrain resolution when the system is under heavy load to maintain framerate.
When you quickly change the camera to another location on the map there is a good chance that part of the map is no longer in memory and needs to be recreated, this can create a very brief fps slowdown which causes spring to use a lower resolution of the map for a short period of time.
This is why the map sometimes apears to be blurred for a short moment when changing view.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

jcnossen wrote:
Turning off mip-mapping will make the game run faster.
They improve caching by the GPU a lot, so it would usually make it faster to have mipmaps enabled.
Thats very depending on your gpu and the locality of the texture usage. If you are potentially short on texture memory, the thrashing will be the bigger factor.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Yeha wrote:very brief fps slowdown which causes spring to use a lower resolution of the map for a short period of time.
Anything upto a 5 second pause.
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