Test installer for 0.72b1 + custom explosion generator - Page 2

Test installer for 0.72b1 + custom explosion generator

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Also how do we get the usage of the spherical dome?
Once I register the "CSpherePartProjectile" class to the system, you should be able to create a sphere with those.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

FireCrack wrote:
NOiZE wrote:nobody else with blue explosions?
I have blue boomies too, no idea what causes it...
At least i aint alone with this

My specs

AMD64 3700+
1024 MB ram
ATI radeon X800 GTO2
Catalyst 6.4
XP SP2

and yours?
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FireCrack
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Post by FireCrack »

AMD XP 2400+
512 MB ram
ATI radeon 9800 pro
Catalyst 6.3
XP SP2
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

jcnossen wrote:
Also how do we get the usage of the spherical dome?
Once I register the "CSpherePartProjectile" class to the system, you should be able to create a sphere with those.
excellent, I will eagerly await the change.
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IceXuick
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Joined: 14 Mar 2006, 01:46

Post by IceXuick »

xplsions work for me!

amd x2 3800+
2x dualchannel 1gb corsair pro (2gb total)
2x maxtor raid 200gb
Asus 7800GT 256mb Nvidia
Theotherguy
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Post by Theotherguy »

mine are blue.
AMD 64 3400+
ati radeon 9800 pro.
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IceXuick
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Post by IceXuick »

ati prob?
Theotherguy
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Post by Theotherguy »

definatley sounds like it :cry:
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unpossible
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Post by unpossible »

are there any screenies of what these new 'splosions look like?
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jcnossen
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Post by jcnossen »

A bunch of movies:

http://members.home.nl/sangers/groundflashes.mpg
http://user.supradigital.org/jcnossen/g ... _final.avi
http://user.supradigital.org/jcnossen/video0.avi

But it's really about more flexibility, so you'll probably see a lot of new different explosions in the future.
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smoth
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Post by smoth »

unpossible wrote:are there any screenies of what these new 'splosions look like?
Right now it is a basic particle system

we can do a series of particles(see my post earlier in the thread)

We can do smoke puffs.

we can do glowy stuff that goes into it's self(think particles moving in reverse)

we can do a shockwave effect.

we can do a controlled explosion sprite.


.....
that is it in the current version.
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Tim Blokdijk
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Post by Tim Blokdijk »

smoth wrote:...

.....
that is it in the current version.
Well, it's more then enough to keep you busy for some time. :wink:
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smoth
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Post by smoth »

Tim Blokdijk wrote:
smoth wrote:...

.....
that is it in the current version.
Well, it's more then enough to keep you busy for some time. :wink:
if the dirt gets fixed, oh yeah!
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Caydr
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Post by Caydr »

NOiZE wrote:...
ATI radeon X800 GTO2
...
Hey, I think this might be of interest to you :-) http://www.techpowerup.com/articles//ov ... card/127/1
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IceXuick
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Post by IceXuick »

jcnossen wrote:A bunch of movies:

http://members.home.nl/sangers/groundflashes.mpg
http://user.supradigital.org/jcnossen/g ... _final.avi
http://user.supradigital.org/jcnossen/video0.avi

But it's really about more flexibility, so you'll probably see a lot of new different explosions in the future.
sweet, i like the groundflashes.mpg... needs right coloring, maybe some fade in/outs.. maybe little texture.. but overall very nice to see that going on in big battles!! Really nice!

Factory Xpl needs work imho... should be bit smaller, maybe also with some scar-like texture/alphamap.. dunno.. im hoping to get to experiment with it in next official release?
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Zoombie
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Post by Zoombie »

Could somone tell me how to make scrips, cause I'm a scripting neonate. And I want to fiddle with these explosions. But when I lode it up it crashes!
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Caydr wrote:
NOiZE wrote:...
ATI radeon X800 GTO2
...
Hey, I think this might be of interest to you :-) http://www.techpowerup.com/articles//ov ... card/127/1
The reason why i bought it in the first place :-)
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

can we control the timing of these particles, or do they all appear at once?

(Because it would be ace if we could start with a sphere that goes smaller, and then a big explosion)

Also: Can we add in lightning arcs and flames? (basically draw one between two points (x,y,z values) relative to the explosion's origin)
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jcnossen
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Post by jcnossen »

Also: Can we add in lightning arcs and flames? (basically draw one between two points (x,y,z values) relative to the explosion's origin)
You can make flames with a bunch of heatcloud projectiles, which is how
flames are done normally too.
I'm not sure what you want with lighting arcs, but there is a lighting projectile used for the xta zeus gun, that I still have to register.

Expect the syntax to change though, because I have to fix the error smoth reported.
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smoth
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Post by smoth »

jcnossen wrote:
Also: Can we add in lightning arcs and flames? (basically draw one between two points (x,y,z values) relative to the explosion's origin)
You can make flames with a bunch of heatcloud projectiles, which is how
flames are done normally too.
I'm not sure what you want with lighting arcs, but there is a lighting projectile used for the xta zeus gun, that I still have to register.

Expect the syntax to change though, because I have to fix the error smoth reported.
/me does happy dance :)
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