Also:
Blooming hell, the AI's a tough beast. Only time where i've come close to beating it is on Sailaway, and that's because I claimed naval superiority. Or when I have another AI on my side.
Or maybe i'm just rubbish.
AAI: Inactivity, what's wrong?
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- unpossible
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remember to expand otherwise you won't get enough metal. apart from that try sending a lone flash tank straight at it as soon as you can possibly get one outFat Zombie wrote:Also:
Blooming hell, the AI's a tough beast. Only time where i've come close to beating it is on Sailaway, and that's because I claimed naval superiority. Or when I have another AI on my side.
Or maybe i'm just rubbish.

It certainly isnt in IAICallback* callback;submarine wrote: does anybody know if it is possible to get that information using the ai interface?
It is however in the script.txt file that is generated before spring starts.
[GAME]
{
Mapname=TEHPINK_hard.smf;
StartMetal=1000;
StartEnergy=1000;
MaxUnits=4212;
StartPosType=2;
GameMode=0;
GameType=AASpring20.sdz;
LimitDGun=1;
DiminishingMMs=0;
GhostedBuildings=1;
and so on.
i dont know how to access this information though :s
it seems submarine and tournesola r eint he same boat, not reading the source code of other AI devs.
In this case you have a predicament. You need a TDF parser, and there arent any available that arent opensource GPL'ed, and as AAI is closed source using CSunParser would violate the GPL license of OTAI, and using TDFParser would violate NTai GPL license, not to mention Spring GPL license.
In this case you have a predicament. You need a TDF parser, and there arent any available that arent opensource GPL'ed, and as AAI is closed source using CSunParser would violate the GPL license of OTAI, and using TDFParser would violate NTai GPL license, not to mention Spring GPL license.
Doesnt matter. Reading such a small file is trivial even without a special parser.AF wrote:it seems submarine and tournesola r eint he same boat, not reading the source code of other AI devs.
In this case you have a predicament. You need a TDF parser, and there arent any available that arent opensource GPL'ed, and as AAI is closed source using CSunParser would violate the GPL license of OTAI, and using TDFParser would violate NTai GPL license, not to mention Spring GPL license.