Bandwith for Multiplayer - Page 2

Bandwith for Multiplayer

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Replays are different, of course, Isaac.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

My max connection speed is around 50 kbts and I never have lag problems then it is working at full speed.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

Hosting 10 ppl usually eat less than 8k/s. It seems to be really efficient. I can run 2 autohosts and still browse unrestricted on my 2mbit/512k dsl
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

you dont need huge bandwidth to host big games, i can host 16 players + lots of specs easily on 1.5meg ADSL (about 45k/bit upload)
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

As far as i know, replays are just a straight dump of all network traffic received. On the replay site, the largest replays are 1.9Mb. Dunno how long these games go for but still, <2Mb for every single replay on the site means pretty small bandwidth usage no matter what the length of game.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Biggest problem is your ping to others, if you live in Australia, and i live in Finland, then it will lag no matter how large bandwidth you have.
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Scikar
Posts: 154
Joined: 30 Jan 2006, 07:13

Post by Scikar »

At university I have 10 Mbit down and 384 kbit up on cable, and I've had no problems hosting games with as many as 12 players in. I've not tried hosting larger games though (a lot of people tend to quit when they hear I have 384 kbit up thinking it will lag, but unlike some places my ISP gives me the full bandwidth at all times of day). Here at home I have 576k down and 256k up on RADSL (would be more but I'm too far from the exchange for anything higher) but with even less contention (I think it's 20:1), so I'm going to try hosting some games and find out what the limit is.

EDIT: As for ping, a high ping shouldn't be too unplayable. There would be a noticable delay between orders and responses, but as long as it's not too high (like 2+ seconds) and there isn't a lot of packet loss it ought to be workable.
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