Bandwith for Multiplayer
Moderator: Moderators
At university I have 10 Mbit down and 384 kbit up on cable, and I've had no problems hosting games with as many as 12 players in. I've not tried hosting larger games though (a lot of people tend to quit when they hear I have 384 kbit up thinking it will lag, but unlike some places my ISP gives me the full bandwidth at all times of day). Here at home I have 576k down and 256k up on RADSL (would be more but I'm too far from the exchange for anything higher) but with even less contention (I think it's 20:1), so I'm going to try hosting some games and find out what the limit is.
EDIT: As for ping, a high ping shouldn't be too unplayable. There would be a noticable delay between orders and responses, but as long as it's not too high (like 2+ seconds) and there isn't a lot of packet loss it ought to be workable.
EDIT: As for ping, a high ping shouldn't be too unplayable. There would be a noticable delay between orders and responses, but as long as it's not too high (like 2+ seconds) and there isn't a lot of packet loss it ought to be workable.