.:New Map:. The wastes - 56k beware, 20 high res screens - Page 2

.:New Map:. The wastes - 56k beware, 20 high res screens

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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Now all we need are skyscrapers. Or the tips of skyscrapers.

Whatever.

Thanks for the map, by the way.

I'm going to play it...right after i write the next episode of Waste.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well I played the map and...wow.

Its awsome! nice texture, nice play style, nice everything. It just needs skyscrapers.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

thanks zoombie. As I said, it was your story that inspired it. It would be totally awesome if I have some skyscraper tips to put in there, as well as "Castle" walls.

I did think over that, but I realized that I probably wouldn't be able to come up with features for it :(
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well castle walls would just be corrugated metal. It would be the crucifix's that might be hard :twisted:

(One of my friends asked me "Hey, <Name withheld> whats with all the crucifixes in Wastes?". And I said "Cause they are a symbol that is synonymous with suffering, pain and sacrifice. Also I think its one of the most horrific form of capital punishment known to man. And it looks cool).
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Zoombie wrote:Now all we need are skyscrapers. Or the tips of skyscrapers.
If forb will put them in I can model a few.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Thanks a million, Smoth.

Love the avatar, by the way?
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